fun game writin trick: i'll sprinkle "mandatory" lore into rando/extra NPCs, and take it out of future mandatory scenes if you've seen it
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Als antwoord op @theBanov
so you can learn important stuff by meandering around, + it helps make the "main" plot moments feel breezier in small ways by removing lore
2 antwoorden 0 retweets 12 vind-ik-leuks -
Als antwoord op @theBanov
this's always done based on in-the-moment decisions about what the character would actually say, not some contrived structural plan...
1 antwoord 0 retweets 8 vind-ik-leuks -
Als antwoord op @theBanov
just once in a while, there's a nice coincidence where they want to say something plot relevant, and I get to happily shave lines elsewhere
2 antwoorden 0 retweets 8 vind-ik-leuks -
Als antwoord op @theBanov
I felt this in ffxv in Lestallum, in which the city had culturally reversed gender roles, that are kinda only shown in main story
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Als antwoord op @PrettyObvious7 @theBanov
But then walking around the town the citizens would actually mention it in their dialogue to ground the point without taking up time
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Als antwoord op @PrettyObvious7 @theBanov
from the main plot, it was pretty cool to me.
1 antwoord 0 retweets 1 vind-ik-leuk
never played! that sounds like a really interesting aesthetic for a place tho. the wikia page doesnt even mention that detail!
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Als antwoord op @theBanov
I was quite surprised to find the NPCs just talk about it out of the blue, but indeed it was a very unique aesthetic.
0 antwoorden 0 retweets 1 vind-ik-leukBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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