but they were standing still in the first place so how much did they really want to jump forward in that case? :P
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Als antwoord op @danfornace
*dark visions of future steam forum topics*
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Als antwoord op @theBanov
i haven't played your game enough to know if this is blasphemous, but have you thought about adding a jump squat state?
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Als antwoord op @danfornace
you'd have to expand on that, idk what that is. but i must emphasize wandersong is not designed for "good players" heh :p
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Als antwoord op @theBanov
a jump squat is a set number of frames after you press jump where you are crouched and grounded before the jump triggers.
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Als antwoord op @danfornace
oh! yeah, i used to have this but it bothered some people. but those people were def not the target demo. i like this!!
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Als antwoord op @theBanov
if people didn't like it. try 2 things. 1.) make it shorter. all rivals jump squats are 5 frames (60 fps) 2.) give it more personality.
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Als antwoord op @danfornace @theBanov
2. cont. make it feel good and feel like part of the character that he has a little weight to his jump.
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Als antwoord op @danfornace
yeahyeah! the people who didnt like it were mostly thinking about speedrunners. but i think this fits the game better
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Als antwoord op @theBanov
also cheat we do in rivals. if you trigger a jump squat, it can slide off a ledge and still jump at the end. visually looks weird but yeah.
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jump squat + making horizontal stick movement in the air much more sensitive was enough to do it! stick feels viable. gonna test this week
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Als antwoord op @theBanov
dope, dude. dont forget to add personality to the jump squat :D
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Als antwoord op @danfornace @theBanov
kragg's jump squat.pic.twitter.com/zz0DHW5Vq2
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