other issue im seein just from fiddling a stick is "forward to up" would work but the more intuitive "up then forward" still wouldnt...
oh! yeah, i used to have this but it bothered some people. but those people were def not the target demo. i like this!!
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if people didn't like it. try 2 things. 1.) make it shorter. all rivals jump squats are 5 frames (60 fps) 2.) give it more personality.
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2. cont. make it feel good and feel like part of the character that he has a little weight to his jump.
- Antwoorden weergeven
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