TLDR: Try to make a good feeling stick jump that can be used while running and jumping without losing speed. Don't be afraid to ditch it.
-
-
Als antwoord op @danfornace @theBanov
yooo actuallyyyy. what about a buffer when moving the stick vertically in the upper half of the stick.
1 antwoord 0 retweets 1 vind-ik-leuk -
Als antwoord op @danfornace @theBanov
track the stick speed (3 or so frames ago - now), if its above a value and close to the upper half then keep the old left and right values.
2 antwoorden 0 retweets 1 vind-ik-leuk -
Als antwoord op @danfornace @theBanov
then if you set it up correctly by quickly moving your stick up and back down you'll retain your left or right from before your jump.
1 antwoord 0 retweets 0 vind-ik-leuks -
Als antwoord op @danfornace @theBanov
so you could neutral jump and running jump with this method. Then kill the buffer if you go too far away from the start point. like .6 or so
1 antwoord 0 retweets 1 vind-ik-leuk -
Als antwoord op @danfornace @theBanov
you would want to be able to kill it so you could do a jump forward and slow down to get control back.
1 antwoord 0 retweets 1 vind-ik-leuk -
Als antwoord op @danfornace @theBanov
wait, kill it if you are .15 in the opposite side from your start point. if you did a weak right jump could kill it by going left sooner.
2 antwoorden 0 retweets 0 vind-ik-leuks -
Als antwoord op @danfornace
that's barely outside the deadzone, if at all, but something like that... im putting it together...
1 antwoord 0 retweets 1 vind-ik-leuk -
Als antwoord op @theBanov
yeah these numbers are likely dumb and would have to be tested. just the idea though. (we usually scale up to usable range too first)
1 antwoord 0 retweets 0 vind-ik-leuks -
Als antwoord op @danfornace @theBanov
and let players change that. some controllers have diff defaults too so we can scale up a gc controller that does -.7 to .7 to -1 to 1.
3 antwoorden 0 retweets 0 vind-ik-leuks
....but... im starting to see how there can be solutions.... playing with it some more...
Het laden lijkt wat langer te duren.
Twitter is mogelijk overbelast of ondervindt een tijdelijke onderbreking. Probeer het opnieuw of bekijk de Twitter-status voor meer informatie.