There's still a bajillion bugs & tons of cases that need to be handled but keyboard support is almost kinda semi-robust and OK
#gamedevpic.twitter.com/0qHtqDEogr
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Als antwoord op @JonRemedios
This is not something that... anyone will really use, but hopefully it'll come in handy for... someone?
1 antwoord 0 retweets 1 vind-ik-leuk -
Als antwoord op @JonRemedios
It's like they say "When you're close to the end of the project, make sure you get as little bang for your buck as humanly possible"
1 antwoord 0 retweets 3 vind-ik-leuks -
Als antwoord op @JonRemedios
QUESTION: I have 2 players P1 (gamepad), P2 (keyboard) P2 remaps a key to a default key of P1 P1 disconnects What happens?
#gamedev2 antwoorden 1 retweet 0 vind-ik-leuks -
Als antwoord op @JonRemedios
Do they just swap keys and P1 has to rebind? Does P1 get forced to rebind immediately? It's a real weird scenario and I am VERY tai-tai
5 antwoorden 0 retweets 0 vind-ik-leuks -
Als antwoord op @JonRemedios
like "whoops! some custom keys were conflicting, so we set those back to default. GLHF"
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Als antwoord op @theBanov
This is my favourite because it's easy
1 antwoord 0 retweets 0 vind-ik-leuks
yeah, i think it's better for the player too, doesnt demand any action, just tries to let them get to playing asap.
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Als antwoord op @theBanov
Yeah but I like the reason that's more about meeeeeeeeeeeee
0 antwoorden 0 retweets 1 vind-ik-leukBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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