crawls through the code text files looking for dialogue functions. counts "{" + "}" to know where scenes start/end, spits out json like thispic.twitter.com/8G6FKEHxE9
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crawls through the code text files looking for dialogue functions. counts "{" + "}" to know where scenes start/end, spits out json like thispic.twitter.com/8G6FKEHxE9
I think it'll use the coded English text as a key to look up the translated line... kinda bad but it's the only unique thing to search with
I didn't think I'd be doing it before the game was done, but I've been in a mood to try superfluous challenges
Don't forget to export who is saying each line too, or it'll be pretty useless.
we built a system for this before we knew what the game was... now I have to fill it with the words :) inverse approach
and by we, I mean I watched @JerryVerhoeven do it, and prodded for lots of annoying revisions
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