Still working on this jump problem x_x latest epiphany was to solve it backwards, from the landing, to get final vel. then solve for initial
@xotmatrix yeah, even this seems to turn up with about the same issues. keeps falling short. driving me nuts. @_@
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@theBanov I've noticed that, too. I'm using GM's legacy physics and it falls a few pixel short. Adding 0.5*gravity to v0y seemed to fix it. -
@xotmatrix getting really sick of staring at it ;( - Antwoorden weergeven
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