Still working on this jump problem x_x latest epiphany was to solve it backwards, from the landing, to get final vel. then solve for initial
@xotmatrix I'm working with x/y velocity constraints but I might be able to take this solution and bend it a bit
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@theBanov Yeah, I think you can find the general solution then see if the results fit your constraints. If not, it's not a solution. -
@xotmatrix the jump nodes are already placed to be always solvable--mainly I want hspeed to be a constant and let v be variant
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