the sound effects for many brush styles are tuned to make arpeggios that are in-key with the current bgm. the music note brush style takes this a step further by always playing on the beat of the bgm, and if you double-tap it'll make a chord.pic.twitter.com/7MakS3VsE3
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Deze collectie tonen
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Greg Lobanov heeft geretweet lena ⭐ raine
note from lena about an add'l detail she supervised and i totally forgot abouthttps://twitter.com/kuraine/status/1404889134284431362 …
Greg Lobanov heeft toegevoegd,
lena ⭐ raineGeverifieerd account @kurainea further fun fact here is that because some of the pieces are pretty meandering in their key or choice of minor & major within their key, we put a focus on sus chords so that it would have less of a chance to clash with the bgm https://twitter.com/theBanov/status/1404885485449728002 …Deze collectie tonen1 antwoord 5 retweets 180 vind-ik-leuksDeze collectie tonen -
in english, spanish and german the player character is never gendered. but if the player is playing in a language where we couldn't avoid gendering them, we add an extra screen to the intro for the player to choose a gender identity.
4 antwoorden 73 retweets 544 vind-ik-leuksDeze collectie tonen -
but also because of that... if you change to a 'gendered' language in the middle of an existing ungendered save file, then before starting any conversation pizza asks the player for a gender identity.pic.twitter.com/0TxesjztsM
8 antwoorden 153 retweets 740 vind-ik-leuksDeze collectie tonen -
the tent decor item can be entered, and contains a special room you can also decorate. if you pick up and move the tent anywhere, the internal room remains decorated the same, like a cozy pocket dimensionpic.twitter.com/hcUwZMcF01
5 antwoorden 19 retweets 282 vind-ik-leuksDeze collectie tonen -
speaking of tents, I'm taking my first vacation in a while to go camping. so, leaving some bonus noes for the weekend. if you place the tent in the rainforest, there's a special ambience inside for raindrops falling on the roof.
pic.twitter.com/nhniaCCxXd1 antwoord 30 retweets 289 vind-ik-leuksDeze collectie tonen -
the "chapter" title breaks didn't exist until the very end of development. they were added in response to testers playing the game for too long, and were designed mainly as a sneaky way to prompt players to take a break.pic.twitter.com/f2FY5Xr2lP
11 antwoorden 34 retweets 593 vind-ik-leuksDeze collectie tonen -
Als antwoord op @theBanov
I love the idea of encouraging players to take a break. I think way to many games make it a point to try to keep players playing.
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Als antwoord op @Elmernite @theBanov
I had to deal with nintendo doing that pretty aggressively so I'm leery of it generally. it's fine here I think, it's not invasive and doesn't feel like I'm being nudged away from a game but I still don't see the purpose of it. Why not just stop when you're bored?
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Als antwoord op @MidoriMushrooms @Elmernite
the experience is better when you take your time and pay attention. but exploring and finding secrets is addicting, and playtesters would easily fall into 10+ hour sessions, at the end of which they were exhausted and forgot half of what they just did.
2 antwoorden 0 retweets 1 vind-ik-leuk
some people want to play games that way and it's totally fine if they do. but some people will keep playing a game long after they stopped having fun because they don't stop to think about it. giving them a chance to reevaluate that is a kindness.
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Als antwoord op @theBanov @Elmernite
I'm a completionist and I get that. Knowing when to stop is definitely a learned skill. I started out streaming the game but realized I'd have a better experience recording it in my off-time, and the chapters have prompted me to check recording length at least twice now.
0 antwoorden 0 retweets 0 vind-ik-leuksBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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