after finding every brush power, the player's paint-swimming speed is about 30% faster, making back-tracking extra speedy in the postgame if they're painted a lotpic.twitter.com/oLWaLMwavb
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Deze collectie tonen
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after landing from the air, the player character shakes and can't move for a short amount of time. it's nearly imperceptible from small heights, but gets longer from higher elevations.pic.twitter.com/FHZitkyvRk
4 antwoorden 4 retweets 56 vind-ik-leuksDeze collectie tonen -
you can "cancel" the landing delay by jumping on or just before the frame when you land, allowing the player to "chain" jumps to go faster than usual.pic.twitter.com/McQOa4oqX0
1 antwoord 6 retweets 80 vind-ik-leuksDeze collectie tonen -
bonus data: -pizza's walk speed is 10px/frame -velocity while jumping is about 12.6 px/frame -paint swim speed is 14, then 18 after beating all trials -swimming has the longest acceleration by far, so it's not always the most optimal movement compared to jumping or walking
5 antwoorden 1 retweet 82 vind-ik-leuksDeze collectie tonen -
the player character will always "snap" to the nearest, highest-elevation area they can reach before landing from the air; this assists players trying to make a difficult jump.pic.twitter.com/5zlxJhH7h7
1 antwoord 5 retweets 90 vind-ik-leuksDeze collectie tonen -
in general, the "z axis" and "jumping" in this game is so duct-taped together it's not even funny. I put a lot of effort into making it feel generous and friendly in a game that totally should not have had it. I'm glad nobody has complained about it (yet).
5 antwoorden 2 retweets 115 vind-ik-leuksDeze collectie tonen -
the player can jump in and out of their paint while swimming, dolphin-style. this skill is only used in one screen of the game to reach a gift in a side-room.pic.twitter.com/GnUAqgiIP1
3 antwoorden 5 retweets 91 vind-ik-leuksDeze collectie tonen -
when using the fire brush style, your paint makes a trail of fire. and if you place down a campfire, and drag your brush through it, you can achieve the same effect. these both can be used to cheat fire-based puzzles in a certain area.pic.twitter.com/jzSV6DBEpo
2 antwoorden 4 retweets 80 vind-ik-leuksDeze collectie tonen -
there's no limit to how many colors can be carried by the paint vines at a time. because of that you can get this really cool interaction with them using the rainbow brush, which constantly cycles colors.pic.twitter.com/g5Yr3yVoE8
5 antwoorden 26 retweets 176 vind-ik-leuksDeze collectie tonen -
Als antwoord op @theBanov
What happens if you send different colors through the vine from opposite ends at the same time?
1 antwoord 0 retweets 0 vind-ik-leuks
it looks accurate until the colors cross streams in the middle, at which point one of the ends of the vines will take priority.
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