took a few days off from posting these because collecting all the resources takes time ;p a few new ones today to make up! if you press jump while swimming on a wall, you get a slight upward boost of speed. mashing jump increases your climbing speed significantly.pic.twitter.com/X3VxouSl2f
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Deze collectie tonen
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if you stand still for a short amount of time after swimming, the player character does a little doggy shakepic.twitter.com/AKtLZjCiAa
1 antwoord 9 retweets 132 vind-ik-leuksDeze collectie tonen -
there are different insects in various regions of the map with unique behaviors. the 'sparrow-bugs' in the west fly away when startled, but you can sneak under them by swimming in paint.pic.twitter.com/WyyBW7ft2C
2 antwoorden 3 retweets 77 vind-ik-leuksDeze collectie tonen -
when you leave paint on water, the colors slowly distort and move around.pic.twitter.com/1YARTggEnA
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paint in a windy area, and the paint will slowly streak and spread with the direction of the wind.pic.twitter.com/la3ITxDdD6
1 antwoord 5 retweets 104 vind-ik-leuksDeze collectie tonen -
paint geysers typically run out of paint and shrink after a short time. but this interaction was annoying in windy areas, so they never run out of paint there.pic.twitter.com/0nQRNK2DoG
2 antwoorden 3 retweets 82 vind-ik-leuksDeze collectie tonen -
bouncing on a mushroom, getting thrown by a bomb explosion, and jumping all send the player the same distance, using the same sound and animation. we did this so that the player would be used to the jump ability before they can actually use it.pic.twitter.com/3IN3ihmirs
2 antwoorden 8 retweets 154 vind-ik-leuksDeze collectie tonen -
after finding every brush power, the player's paint-swimming speed is about 30% faster, making back-tracking extra speedy in the postgame if they're painted a lotpic.twitter.com/oLWaLMwavb
5 antwoorden 2 retweets 107 vind-ik-leuksDeze collectie tonen -
after landing from the air, the player character shakes and can't move for a short amount of time. it's nearly imperceptible from small heights, but gets longer from higher elevations.pic.twitter.com/FHZitkyvRk
4 antwoorden 4 retweets 56 vind-ik-leuksDeze collectie tonen -
Als antwoord op @theBanov
Is that based on the similar interaction from Mario Odyssey?pic.twitter.com/KcjpYuBnvW
1 antwoord 0 retweets 0 vind-ik-leuks
wasn't thinking about odyssey at all, but makes sense we'd both go there--it's a pretty natural idea when the player lands from high up.
Het laden lijkt wat langer te duren.
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