the layout of styles on the brush style screen correspond with where on the map they're foundpic.twitter.com/cicerFOypR
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all the musical instrument decor items play in-key musical notes when you swipe your brush over them. changing your paint color changes the notes. you can lay down a beat with the drumkit too.pic.twitter.com/43LYF52FOe
the theremin is a special case musical instrument which can play controlled notes by painting at different angles around it. (it also has a 'free' mode that does less pitch correction)pic.twitter.com/yNSFZPlVBx
(also, bonus cuz i forgot to post yesterday!) all of the music variables, including key and bpm and jingle type, update live if the player places a record player and changes the music.pic.twitter.com/14C5RRPqbG
you can click and drag speech bubbles to reposition them anywhere during cutscenes. there's absolutely no reason to do this.pic.twitter.com/E7FrOYNpGg
if you place seats anywhere in the world, characters will sometimes appear sitting with special text. if you delete a chair under a sitting character, they hop onto their feet.pic.twitter.com/zc5piIIVKu
if you say "no" to taking the brush 3 times in the intro, you skip straight to the end credits with no music or visuals. this is technically the fastest any% run of the game.https://twitter.com/ChongoTweet/status/1403713843524784131?s=20 …
in honor of the last day of SGDQ: in the controls config you can set a custom input to skip cutscenes. this was added specifically to make speedrunning more convenient. there's also a special line of text after the credits if you beat the game in less than an hour
if you hold down the 'back' button for a short amount of time during dialogue, speech bubbles start auto-advancing at a super fast rate.pic.twitter.com/00UTwVjxBn
if you continue your game after not playing for more than 48 hours, you'll get a phone call from your mom offering to remind you what you were doing.pic.twitter.com/SSRwdIHfji
if you leave the game paused for more than 2 minutes, all the sound effects slowly fade out.
one of those "so small I almost don't want to mention it" things, but having done it, it's strictly a good idea that could apply to most games. (idea was @emaudible's).
there's a dangly keychain on your map tablet. if you click or swipe it with the brush it swings and jingles.pic.twitter.com/yaoqPrt3Ah
you can sit on just about every chair, bed, bench and log in the game. if you stay seated for a little while, pizza will fall asleep.pic.twitter.com/MWeWaqep4i
in certain locations, like grub deep, we made paint bombs sliiiiiiiightly smaller so they're easier to maneuver onto small platformspic.twitter.com/tw7gBtWvnm
if you place down a trampoline decor, the player character will automatically 'jump' anytime you step on it. if you place and color a paint tube, it squirts out paint when you step on it.pic.twitter.com/KNLhGFRmKv
up until now these "fun facts" have been pretty spoiler-free, showing just brush tools/decor/general things. from here on I will be showing small details specific to unlocked abilities and later-game areas. it'll be spoiler-light but I thought I should warn people.
took a few days off from posting these because collecting all the resources takes time ;p a few new ones today to make up! if you press jump while swimming on a wall, you get a slight upward boost of speed. mashing jump increases your climbing speed significantly.pic.twitter.com/X3VxouSl2f
if you stand still for a short amount of time after swimming, the player character does a little doggy shakepic.twitter.com/AKtLZjCiAa
there are different insects in various regions of the map with unique behaviors. the 'sparrow-bugs' in the west fly away when startled, but you can sneak under them by swimming in paint.pic.twitter.com/WyyBW7ft2C
when you leave paint on water, the colors slowly distort and move around.pic.twitter.com/1YARTggEnA
paint in a windy area, and the paint will slowly streak and spread with the direction of the wind.pic.twitter.com/la3ITxDdD6
paint geysers typically run out of paint and shrink after a short time. but this interaction was annoying in windy areas, so they never run out of paint there.pic.twitter.com/0nQRNK2DoG
bouncing on a mushroom, getting thrown by a bomb explosion, and jumping all send the player the same distance, using the same sound and animation. we did this so that the player would be used to the jump ability before they can actually use it.pic.twitter.com/3IN3ihmirs
after finding every brush power, the player's paint-swimming speed is about 30% faster, making back-tracking extra speedy in the postgame if they're painted a lotpic.twitter.com/oLWaLMwavb
after landing from the air, the player character shakes and can't move for a short amount of time. it's nearly imperceptible from small heights, but gets longer from higher elevations.pic.twitter.com/FHZitkyvRk
you can "cancel" the landing delay by jumping on or just before the frame when you land, allowing the player to "chain" jumps to go faster than usual.pic.twitter.com/McQOa4oqX0
bonus data: -pizza's walk speed is 10px/frame -velocity while jumping is about 12.6 px/frame -paint swim speed is 14, then 18 after beating all trials -swimming has the longest acceleration by far, so it's not always the most optimal movement compared to jumping or walking
the player character will always "snap" to the nearest, highest-elevation area they can reach before landing from the air; this assists players trying to make a difficult jump.pic.twitter.com/5zlxJhH7h7
in general, the "z axis" and "jumping" in this game is so duct-taped together it's not even funny. I put a lot of effort into making it feel generous and friendly in a game that totally should not have had it. I'm glad nobody has complained about it (yet).
the player can jump in and out of their paint while swimming, dolphin-style. this skill is only used in one screen of the game to reach a gift in a side-room.pic.twitter.com/GnUAqgiIP1
when using the fire brush style, your paint makes a trail of fire. and if you place down a campfire, and drag your brush through it, you can achieve the same effect. these both can be used to cheat fire-based puzzles in a certain area.pic.twitter.com/jzSV6DBEpo
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