this is a REALLY small detail we were able to add since all songs are marked as jaunty vs. relaxing. When the bgm is transitioning from a jaunty song to a relaxing one, there is an additional 2 second gap of silence added between the songs to ease the listener in.pic.twitter.com/gNs16xkHj4
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Deze collectie tonen
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the layout of styles on the brush style screen correspond with where on the map they're foundpic.twitter.com/cicerFOypR
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many brush styles have special functions for double-tap or holding. if you double-tap the 'wiggle' brush, it makes a snake of paint that moves across the screen. hold down to make a spiral.pic.twitter.com/7vhZLFeF9q
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every single NPC idle animation has some amount of timing randomness, so it never plays the same way twice. characters also often have rare poses if you wait long enough.pic.twitter.com/8kkGR94iqu
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all ambient animations are tied to the music bpm. the 'wobble' effect on your paint, for example, goes faster in areas with faster music. it's also true of speech bubble wobbles, things that sway in the wind, the player's idle animation, etc...pic.twitter.com/fYrhxtXAZq
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when lost kids are hiding in an object, the amount they 'shake' decreases after you find the first few kids, making them just a little bit harder to spot. (this gif shows the original beta art for them lol)pic.twitter.com/jMyumJOKyO
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the music for dinners changes in different locations. but the version inside the slice shop is notably in a totally different time signature and contains references to 'funiculi, funicula' (AKA the spider man 2 pizza song) the track:https://radicaldreamland.bandcamp.com/track/the-slice-shop …
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when doing any 'portrait' drawing, the paint palettes are randomly generated each time, so no 2 players will have the same colors.pic.twitter.com/vJnmL2nLkW
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(bonus cuz i forgot to post yesterday!): the glowing crystals in caves play a different sustained note based on the color you make them. they harmonize with the bgm and with each other.pic.twitter.com/WuaN1O5PsF
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Als antwoord op @theBanov
That's so cool! Now I'm wondering how this interacts with the custom color palette?
1 antwoord 0 retweets 0 vind-ik-leuks
we sorta 'cheated' on that - custom colors produce the same 4 tones as normal colors ;p adding more tones woulda made music a lot more tricky to harmonize, haha
Het laden lijkt wat langer te duren.
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