the "chapter" title breaks didn't exist until the very end of development. they were added in response to testers playing the game for too long, and were designed mainly as a sneaky way to prompt players to take a break.pic.twitter.com/f2FY5Xr2lP
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when doing any 'portrait' drawing, the paint palettes are randomly generated each time, so no 2 players will have the same colors.pic.twitter.com/vJnmL2nLkW
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(bonus cuz i forgot to post yesterday!): the glowing crystals in caves play a different sustained note based on the color you make them. they harmonize with the bgm and with each other.pic.twitter.com/WuaN1O5PsF
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in the course of a particular sidequest, there's an opportunity to input your date of birth. after that, something special will happen if you play on your birthday.
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if you hold down the 'right angle' brush style, it generates a grid. changing your brush size changes the size of the grid.pic.twitter.com/wuivWCvbzd
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this one adds way more to the game than you'd think: every large tree in the game has a 1 in 10 chance to be carrying a fly that zooms out when the tree is painted. of those, 1 in 80 will have a giant swarm of bugs that fly out.
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all the musical instrument decor items play in-key musical notes when you swipe your brush over them. changing your paint color changes the notes. you can lay down a beat with the drumkit too.pic.twitter.com/43LYF52FOe
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the theremin is a special case musical instrument which can play controlled notes by painting at different angles around it. (it also has a 'free' mode that does less pitch correction)pic.twitter.com/yNSFZPlVBx
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(also, bonus cuz i forgot to post yesterday!) all of the music variables, including key and bpm and jingle type, update live if the player places a record player and changes the music.pic.twitter.com/14C5RRPqbG
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you can click and drag speech bubbles to reposition them anywhere during cutscenes. there's absolutely no reason to do this.pic.twitter.com/E7FrOYNpGg
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if you place seats anywhere in the world, characters will sometimes appear sitting with special text. if you delete a chair under a sitting character, they hop onto their feet.pic.twitter.com/zc5piIIVKu
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if you say "no" to taking the brush 3 times in the intro, you skip straight to the end credits with no music or visuals. this is technically the fastest any% run of the game.https://twitter.com/ChongoTweet/status/1403713843524784131?s=20 …
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in honor of the last day of SGDQ: in the controls config you can set a custom input to skip cutscenes. this was added specifically to make speedrunning more convenient. there's also a special line of text after the credits if you beat the game in less than an hour
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if you hold down the 'back' button for a short amount of time during dialogue, speech bubbles start auto-advancing at a super fast rate.pic.twitter.com/00UTwVjxBn
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if you continue your game after not playing for more than 48 hours, you'll get a phone call from your mom offering to remind you what you were doing.pic.twitter.com/SSRwdIHfji
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if you leave the game paused for more than 2 minutes, all the sound effects slowly fade out. one of those "so small I almost don't want to mention it" things, but having done it, it's strictly a good idea that could apply to most games. (idea was
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there's a dangly keychain on your map tablet. if you click or swipe it with the brush it swings and jingles.pic.twitter.com/yaoqPrt3Ah
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you can sit on just about every chair, bed, bench and log in the game. if you stay seated for a little while, pizza will fall asleep.pic.twitter.com/MWeWaqep4i
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in certain locations, like grub deep, we made paint bombs sliiiiiiiightly smaller so they're easier to maneuver onto small platformspic.twitter.com/tw7gBtWvnm
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if you place down a trampoline decor, the player character will automatically 'jump' anytime you step on it. if you place and color a paint tube, it squirts out paint when you step on it.pic.twitter.com/KNLhGFRmKv
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up until now these "fun facts" have been pretty spoiler-free, showing just brush tools/decor/general things. from here on I will be showing small details specific to unlocked abilities and later-game areas. it'll be spoiler-light but I thought I should warn people.
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took a few days off from posting these because collecting all the resources takes time ;p a few new ones today to make up! if you press jump while swimming on a wall, you get a slight upward boost of speed. mashing jump increases your climbing speed significantly.pic.twitter.com/X3VxouSl2f
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if you stand still for a short amount of time after swimming, the player character does a little doggy shakepic.twitter.com/AKtLZjCiAa
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there are different insects in various regions of the map with unique behaviors. the 'sparrow-bugs' in the west fly away when startled, but you can sneak under them by swimming in paint.pic.twitter.com/WyyBW7ft2C
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when you leave paint on water, the colors slowly distort and move around.pic.twitter.com/1YARTggEnA
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paint in a windy area, and the paint will slowly streak and spread with the direction of the wind.pic.twitter.com/la3ITxDdD6
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paint geysers typically run out of paint and shrink after a short time. but this interaction was annoying in windy areas, so they never run out of paint there.pic.twitter.com/0nQRNK2DoG
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bouncing on a mushroom, getting thrown by a bomb explosion, and jumping all send the player the same distance, using the same sound and animation. we did this so that the player would be used to the jump ability before they can actually use it.pic.twitter.com/3IN3ihmirs
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after finding every brush power, the player's paint-swimming speed is about 30% faster, making back-tracking extra speedy in the postgame if they're painted a lotpic.twitter.com/oLWaLMwavb
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after landing from the air, the player character shakes and can't move for a short amount of time. it's nearly imperceptible from small heights, but gets longer from higher elevations.pic.twitter.com/FHZitkyvRk
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you can "cancel" the landing delay by jumping on or just before the frame when you land, allowing the player to "chain" jumps to go faster than usual.pic.twitter.com/McQOa4oqX0
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