I love 'design fun fact' threads, so I compiled a lot of little tidbits about how we did stuff for @chicory that I'm gonna share daily here. I tried to focus exclusively on small details that most players won't notice.pic.twitter.com/O8wzW4yWvT
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Deze collectie tonen
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the smaller your brush is, the slower the cursor speed is on gamepad. we also slow down the cursor when doing a 'portrait' drawing, or when your cursor is over a special drawing puzzle. but we speed it up during action sequences.pic.twitter.com/7E8zO5UCuh
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(might cheat and start with a few of these for the first day.) when drawing, your brush collides with solid lines. if you push against them, you can pop through them. on gamepad, bigger brushes pop over lines sliiightly more easily. w/ mouse it's based on distance to cursorpic.twitter.com/OiobNJx0AK
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the interactable 'radius' around litter gets smaller after you've found the first couple. they also turn a sliiiiightly lighter gray, making them a bit harder to spot and pick up. (also, the first litter you find is always labelled "..." so as not to spoil the surprise)pic.twitter.com/X3lJMFmmh7
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each time you exchange an item at the clothing swap without leaving, the runner gets tired and sweaty from running. if you exchange several, he gets VERY tired & has special sound and animation (won't spoil here) ...that's all for today, but I will post more soon ;ppic.twitter.com/0Wwq9N9OKR
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the sound effects for many brush styles are tuned to make arpeggios that are in-key with the current bgm. the music note brush style takes this a step further by always playing on the beat of the bgm, and if you double-tap it'll make a chord.pic.twitter.com/7MakS3VsE3
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Greg Lobanov heeft geretweet lena ⭐ raine
note from lena about an add'l detail she supervised and i totally forgot abouthttps://twitter.com/kuraine/status/1404889134284431362 …
Greg Lobanov heeft toegevoegd,
lena ⭐ raineGeverifieerd account @kurainea further fun fact here is that because some of the pieces are pretty meandering in their key or choice of minor & major within their key, we put a focus on sus chords so that it would have less of a chance to clash with the bgm https://twitter.com/theBanov/status/1404885485449728002 …Deze collectie tonen1 antwoord 5 retweets 180 vind-ik-leuksDeze collectie tonen -
in english, spanish and german the player character is never gendered. but if the player is playing in a language where we couldn't avoid gendering them, we add an extra screen to the intro for the player to choose a gender identity.
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Noice, some languages are still indecise about what their ungendered pronouns are, would be cool if we could customize what pronouns you use
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it would be cool, although very ambitious. pronouns are only used at all in languages where they were necessary, and in those same languages we also need to conjugate all the verbs/adjectives to match, so it means writing many variations of every single line to cover them all x_x
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Indeed, for an indie team this would be a nightmare, maybe we should just mod our copies of the game kek
0 antwoorden 0 retweets 0 vind-ik-leuksBedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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