I love 'design fun fact' threads, so I compiled a lot of little tidbits about how we did stuff for @chicory that I'm gonna share daily here. I tried to focus exclusively on small details that most players won't notice.pic.twitter.com/O8wzW4yWvT
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the interactable 'radius' around litter gets smaller after you've found the first couple. they also turn a sliiiiightly lighter gray, making them a bit harder to spot and pick up. (also, the first litter you find is always labelled "..." so as not to spoil the surprise)pic.twitter.com/X3lJMFmmh7
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each time you exchange an item at the clothing swap without leaving, the runner gets tired and sweaty from running. if you exchange several, he gets VERY tired & has special sound and animation (won't spoil here) ...that's all for today, but I will post more soon ;ppic.twitter.com/0Wwq9N9OKR
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the sound effects for many brush styles are tuned to make arpeggios that are in-key with the current bgm. the music note brush style takes this a step further by always playing on the beat of the bgm, and if you double-tap it'll make a chord.pic.twitter.com/7MakS3VsE3
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note from lena about an add'l detail she supervised and i totally forgot abouthttps://twitter.com/kuraine/status/1404889134284431362 …
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in english, spanish and german the player character is never gendered. but if the player is playing in a language where we couldn't avoid gendering them, we add an extra screen to the intro for the player to choose a gender identity.
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but also because of that... if you change to a 'gendered' language in the middle of an existing ungendered save file, then before starting any conversation pizza asks the player for a gender identity.pic.twitter.com/0TxesjztsM
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the tent decor item can be entered, and contains a special room you can also decorate. if you pick up and move the tent anywhere, the internal room remains decorated the same, like a cozy pocket dimensionpic.twitter.com/hcUwZMcF01
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speaking of tents, I'm taking my first vacation in a while to go camping. so, leaving some bonus noes for the weekend. if you place the tent in the rainforest, there's a special ambience inside for raindrops falling on the roof.
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the "chapter" title breaks didn't exist until the very end of development. they were added in response to testers playing the game for too long, and were designed mainly as a sneaky way to prompt players to take a break.pic.twitter.com/f2FY5Xr2lP
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certain characters have special comments if you have the same name as them. if you name yourself 'pickle,' then for the entire game pickle will call you 'other pickle.' (gif unrelated)pic.twitter.com/USsQ9gfcqZ
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chuffed to see folks sharing this thread :) FTR, i'm still gonna be adding one every day for a while, lmao. the "item collect" jingles change based on the bgm. in quieter areas the jingles are lighter and more piano-centric, while jaunty areas have more full orchestrationspic.twitter.com/ZcDZtVhwnr
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(also this is a bit less fun to show, but
@kuraine made the jingles in multiple keys/chords so that they always match up with the musical key of the bgm).Deze collectie tonen -
this is a REALLY small detail we were able to add since all songs are marked as jaunty vs. relaxing. When the bgm is transitioning from a jaunty song to a relaxing one, there is an additional 2 second gap of silence added between the songs to ease the listener in.pic.twitter.com/gNs16xkHj4
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the layout of styles on the brush style screen correspond with where on the map they're foundpic.twitter.com/cicerFOypR
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many brush styles have special functions for double-tap or holding. if you double-tap the 'wiggle' brush, it makes a snake of paint that moves across the screen. hold down to make a spiral.pic.twitter.com/7vhZLFeF9q
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every single NPC idle animation has some amount of timing randomness, so it never plays the same way twice. characters also often have rare poses if you wait long enough.pic.twitter.com/8kkGR94iqu
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all ambient animations are tied to the music bpm. the 'wobble' effect on your paint, for example, goes faster in areas with faster music. it's also true of speech bubble wobbles, things that sway in the wind, the player's idle animation, etc...pic.twitter.com/fYrhxtXAZq
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when lost kids are hiding in an object, the amount they 'shake' decreases after you find the first few kids, making them just a little bit harder to spot. (this gif shows the original beta art for them lol)pic.twitter.com/jMyumJOKyO
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the music for dinners changes in different locations. but the version inside the slice shop is notably in a totally different time signature and contains references to 'funiculi, funicula' (AKA the spider man 2 pizza song) the track:https://radicaldreamland.bandcamp.com/track/the-slice-shop …
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when doing any 'portrait' drawing, the paint palettes are randomly generated each time, so no 2 players will have the same colors.pic.twitter.com/vJnmL2nLkW
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(bonus cuz i forgot to post yesterday!): the glowing crystals in caves play a different sustained note based on the color you make them. they harmonize with the bgm and with each other.pic.twitter.com/WuaN1O5PsF
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in the course of a particular sidequest, there's an opportunity to input your date of birth. after that, something special will happen if you play on your birthday.
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if you hold down the 'right angle' brush style, it generates a grid. changing your brush size changes the size of the grid.pic.twitter.com/wuivWCvbzd
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this one adds way more to the game than you'd think: every large tree in the game has a 1 in 10 chance to be carrying a fly that zooms out when the tree is painted. of those, 1 in 80 will have a giant swarm of bugs that fly out.
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all the musical instrument decor items play in-key musical notes when you swipe your brush over them. changing your paint color changes the notes. you can lay down a beat with the drumkit too.pic.twitter.com/43LYF52FOe
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the theremin is a special case musical instrument which can play controlled notes by painting at different angles around it. (it also has a 'free' mode that does less pitch correction)pic.twitter.com/yNSFZPlVBx
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(also, bonus cuz i forgot to post yesterday!) all of the music variables, including key and bpm and jingle type, update live if the player places a record player and changes the music.pic.twitter.com/14C5RRPqbG
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you can click and drag speech bubbles to reposition them anywhere during cutscenes. there's absolutely no reason to do this.pic.twitter.com/E7FrOYNpGg
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if you place seats anywhere in the world, characters will sometimes appear sitting with special text. if you delete a chair under a sitting character, they hop onto their feet.pic.twitter.com/zc5piIIVKu
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if you say "no" to taking the brush 3 times in the intro, you skip straight to the end credits with no music or visuals. this is technically the fastest any% run of the game.https://twitter.com/ChongoTweet/status/1403713843524784131?s=20 …
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