I've written an antialiased shapes library for #GameMaker. What features would you expect to be in it?
i can give you my draw_primitive function, it's nothing crazy, but idk how weird your non-antialias api is i guess!
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I, uh, would really like this function too if you don't mind sharing it...
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sure, here are mine! https://pastebin.com/Pnd785Jx I use "radius" and "thickness" to define them. if thick >= radius, it's a filled shape. the one with alpha-in and alpha-out is also really useful for making radial "glow" effects/lighting/etc!
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