Challenge for all you crazy #GameMaker devs out there:
How would you create a custom particle emitter that uses an enclosed Path resource as the emitter shape?
What approach would you take?
I can think of a couple solutions!
havent worked with paths before, but going path > triangulation > emitter "region"s seems kinda ambiguous. since youre approximating anyway, id assume rectangular regions, and subdivide the path into rectangles quadtree style. easier to scale for performance too