I honestly think Totoro, and most Ghibli movies, are hailed as masterpieces specifically because they do this. They resist formula- creating these moments of grace without losing the audience is an art that we’ve lost, I think bc our profit-obsession leads us to a min-max mindsethttps://twitter.com/tonkohouse/status/1238663349962829825 …
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can't deny this stuff is gorgeous and moving though!! this conversation & threading that needle of necessary vs. beautiful is one of the joys for me
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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That’s profound, man- I hear you. I suppose with film where we’re not necessarily talking about bloating up run-time, it’s just about holding the conviction that the useless bits are just as vital as the big action sequences, and you cut accordingly. In games it just means “MORE”
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I suspect that animator overwork is a problem that isn’t down to “they make them animate scenes of characters taking a bath, the monsters”, and more of a larger systemic issue, but I’m out past research here
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