Lived with my parents all through high school and made tons of freeware gamemaker games. When I applied for college I sent CDs with all my games on them, one school offered a nearly full ride scholarship and that’s where I went... https://twitter.com/muna_mire/status/1179484768477601793?s=21 …
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My parents covered my first couple semesters of rent + bought me a laptop (very lucky). During that time I landed a couple small flash game sponsorships (~1-2K each) and a cold email to
@YoYoGames got me making a mobile game for them to publish that earned me about 12k (!)Deze collectie tonen -
From then on I could afford my own rent and food long enough to make more games. My dad does tons of business travel and for my birthday offered to fly me somewhere with air miles, I picked GDC and in that week of 2011 made every friend that i now see every day today (luckiest)
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I started submitting to lots of things. My 2013 mobile game perfection was selected by indiecade to go to e3, where I met folks from Apple and got a feature that earned ~8k. I won the grand prize of the “intel level up game demo contest” which netted me 30k (!!!), and...
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a chance to publish the game on steam, back when it wasn’t an open platform (!!!!). I made a few more grand from that and also had a foot in the door to put more games on steam, which I did right away by making
@CoinCrypt and going directly into early access.Deze collectie tonen -
For all of the opportunities above that worked, there were many that didn’t. For all its expenses school didn’t really make many opportunities for me, but making games on the side did. The biggest plus from my degree is it helped me immigrate to Canada
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I was always working hard with a single minded purpose to live the life I now have. And I got lucky many times too. I’m grateful that I started so early and had many chances to fail...and I’m really grateful that to this day I can still make games.
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