The WANDERSONG AUDIO ENGINE for GAMEMAKER STUDIO 2 is available for free here! https://banov.itch.io/wandersong-audio-engine … Create complex, interactive logic for your audio with a visual editor, and implement it into your game quickly and easily! Use this to make amazing-sounding games! :)pic.twitter.com/Yiuu5kboJg
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That makes sense. I'm assuming then that a specific note or sound can't be detected?
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That’s correct. TBH, anything that tries to “live” detect stuff like that from audio output always uses a lot of computation and has inaccuracies. For a game you’re making, you’ll always have a better result by hand crafting it.
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