People also often say wandersong has a "musical combat system." Like... it can't just be singing. It has to be COMBAT. someone has to be hurt! right??
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I know it's all with good intention... it just shows where our assumptions are. I hope gamedevs will keep working to change this!
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thinking about it more, it might just be that we're so used to using these words we don't even think about what they mean anymore. Anything used is a "weapon." An interaction is "combat." that's just what games are. We can do better than that though.
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Here’s what they said! It looks like English isn’t their first language so I feel bad for the example I chose... but my point still stands that games should be less violent x)https://twitter.com/ugn_gaming/status/1039702472032276481 …
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where
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the
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guns?!Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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thisthisthisthisthis and so much this the amount of games with no combat-related mechanics is so low that violence is not just more common, but also the norm, basically and that's... sad?
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I mean when you think about it, you can't really make some deep gameplay mechanics without any form of combat/confrontation There's a ton of non fighting games that are cool but none with in depth stuff like character building etc
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Greg, Anne McCaffrey wrote a book about this exactly and it's a magical journey of discovery, do not discount this concept too rashlyhttps://en.wikipedia.org/wiki/The_Masterharper_of_Pern …
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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But also just the idea of, “weapons are what you use to solve problems.”
Bedankt, Twitter gebruikt dit om je tijdlijn te verbeteren. Ongedaan makenOngedaan maken
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Het laden lijkt wat langer te duren.
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