Greg Lobanov

@theBanov

Machine that turns pasta into videogames. made + + + many others. profile art by | ex-philly | he/him

Vancouver, British Columbia
Geregistreerd in januari 2010

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  1. Vastgemaakte Tweet
    13 aug.

    a compilation of hidden design details in my zelda-like painting adventure, .

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  2. heeft geretweet
    9 sep.

    I've been working on this game with for the last 16 months and today it is available for everyone to play. I think you will enjoy it. Nintendo Switch: PC: Trailer:

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  3. 10 sep.

    I don’t think I can emphasize enough how every single thing that is in this delightful game makes me smile and feel better about life

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  4. 10 sep.

    Grats to . Great job. Wow

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  5. 10 sep.

    Webbed absolutely rules. I love everything about it so far...... sooo playful and full of character and considerately designed! everything I want a game to be

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  6. heeft geretweet
    9 sep.

    We're reaaally proud and happy to announce that Tchia will launch exclusively on Playstation 4 & 5 and Epic Games Store in 2022! We're still hard at work on the game and will share a lot more going forward, but in the meantime... NEW TRAILER!!!🦀🏝️🐠❤️

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  7. 2 sep.

    it's literally the first thing that happens

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  8. 2 sep.

    I made this game in 2008... it was called dubloon... im mad at how accurate this is

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  9. 29 aug.

    After every boss fight, no more heroes 3 plays an anime tv show credits outtro, then a Netflix auto-play UI, and then an animated anime intro for the next “episode.” I love it and aspire to be so extra

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  10. heeft geretweet
    29 aug.

    happy biday to , who designed and animated all our characters 😊

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  11. heeft geretweet
    24 aug.
    Als antwoord op

    Hey Greg!! Thank you for ur message. ❤️ This dance was inspired by Wandersong!

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  12. heeft geretweet
    23 aug.

    FLING TO THE FINISH IS OUT NOW ON STEAM!!! 🎊 🐝➖🐌 ⛳️ What started as a 4 week class project has transformed into a grueling 4 year long journey to get our first game on Steam: Thank you all so much, we’re so excited! RTs are appreciated.

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  13. 19 aug.

    Said it before and I’ll say it again, this side album is one my favorite game album listening experiences out there. A perfect relaxing journey

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  14. 13 aug.

    (thanks for reading!)

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  15. 13 aug.
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  16. 13 aug.

    I am pretty proud of this game and team. I think we did a good job. and there are lots of details to appreciate in it that I'd never cover here, because we mostly expect players to notice them when they play.

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  17. 13 aug.

    this has been a fun run of daily design details! I'm finally at the end of the spreadsheet I put together before the game came out 2 months ago. there are a few other notes I might share sometime but some are extra spoilery or don't really fit the theme of this thread.

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  18. 13 aug.

    so: pizza and chicory share a hug after completing brunch canyon, but ONLY if it isn't your first trial. if you do the canyon first, then instead they hug before the 'final challenge.' so all players get the same number of hugs, but in different places. (2/2)

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  19. 13 aug.

    you can do the 4 wielder trials in any order, but brunch canyon is easily the most emotionally intense. we made it harder to find because we thought it worked better if you spend more time with chicory in other areas beforehand. (1/2)

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  20. 11 aug.

    super excited for TOEM even after pokemon snap, alba's wildlife adventure and umurangi generation. this has been the year of the camera-adventure game and i'm here for it.

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