You might think Mike's joking, but he's not. I've worked on projects where we faked loading bars, extended loading times, or artificially made loading bars move at uneven speeds. Don't think I've ever coded a straight-up correct loading bar.
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(Alasdair’s cool and this is a joke)
Fun thing: players don’t trust a smooth loading bar. The stutters and pauses show you that the load is ‘biting’. I’ve worked on games where we artificially faked it.
Game design: often starts before the game does. twitter.com/MisterABK/stat…

