OK, we're going to go through this and explain why it sucks.https://www.polygon.com/2021/2/15/22279600/six-days-in-fallujah-interview-iraq-war-politics …
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Engender sympathy for US troops? Excuse the fuck me? When you look up the casualty statistics for the Iraq war you'll find US deaths, but you could barely *find* Iraqi victims, civilian or resistance or insurgent or terrorist. They're all defined "terrorist" or "collateral".pic.twitter.com/xC3N1XNRcA
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How about the experiences of that individual that was just living there & they & their kids and husband tried to flee but men of military age were refused escape from the besieged city by the US before the US went door to door & killed anyone that was looked at them wrong.pic.twitter.com/xWpY3TrMkz
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This is literally the least interesting part of the entire conflict: between kill and be killed, people tend to opt to kill. We can play that in DOOM. We can play that in Quake. If you leave out the context of knowing the war is wrong, you might as well not make this.pic.twitter.com/AMorQeEXGm
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what the fucking fuck are you talking about what political statement is there in "making up false pretenses to bomb the fuck out of a country killing hundreds of thousands of innocent people over a decade is bad" how the fuck can you fail even the most basic humanity testpic.twitter.com/prPFmprgs2
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how the fuck was this just the opening paragraphs
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With all due respect to
@Charlie_L_Hall's phenomenal reporting, the Iraq war and its devastating effects are not in the rearview mirror by a long shot. The notion that wars are over as soon as they're no longer in the news in the US is how the US ends up in this mess over & over.pic.twitter.com/jvGcTEbdCO
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A reminder that the last 'newsbeat' from the Iraq war was the Iraqi government dismissing all US troops from the country, and Trump refusing and threatening sanctions. Since then, 900+ civilians were killed in war-related violence.https://www.theguardian.com/world/2020/jan/06/iraq-scales-down-threats-to-expel-us-forces-after-trump-retaliation …
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The worst thing about Fallujah is that the civilians had two murderous groups with no respect for human life on their hands: the growing threat of extremist factions in a destabilized Middle East, and the US government and its troops that invaded under false pretense.pic.twitter.com/MMmmM6Kire
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In 2004, 4 US mercenaries were murdered in Iraq. In response, the US besieged Fallujah twice, murdered thousands, used chemical weapons, and executed unarmed citizens. In 2007, that mercenary group killed 14 civilians among which 2 children. The US government pardoned them.pic.twitter.com/zGVZlMAMO0
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For details on that one.https://www.theguardian.com/world/2020/dec/23/trump-pardons-blackwater-contractors-jailed-for-massacre-of-iraq-civilians …
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Note the difference in clarity on deaths of US military personal & the carefulness around civilian deaths. The US never counted the Iraqis as human enough to be worthy of counting. It took external organisations to count, as well as they could. Every figure is "at least".pic.twitter.com/EZQqug9X63
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Each of these questions has been answered: there were no WMDs. The "coalition of the willing" was duped or complicit. The administration did lie to the US people. Tamte isn't interested in those question because the answers aren't "USA USA" propaganda material.pic.twitter.com/LRuCigUs3L
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Tamte can go fuck himself and I think there are probably a ton of people on the team for this game that would make something better if it wasn't his pathetic war-crime-apologetic ass running this project. Anyway, let's continue.
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THIS WAR WAS LITERALLY AN ATROCITY YOU CANNOT DEPICT THIS WAR AS ANYTHING ELSE IT WAS A WAR CRIME IT WAS FOUGHT THROUGH WAR CRIMES YOU CANNOT MAKE A SINCERE DOCUMENT ABOUT FALLUJAH WITHOUT WAR CRIMESpic.twitter.com/CG4IbVE7JK
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Spec Ops: The Line will be a better portrayal of Fallujah than Six Days of Fallujah.
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Just to mention two war crimes that are documented specifically in Fallujah: - The use of chemical/incendiary as weapon against unknown targets - Violence against Iraqi civilians & children. The US claims to have issued warnings, but refused escape to any men of military age
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Anyway it's not as nice a USA USA game if you have to refuse safe passage to a father and his two daughters because the daughters refuse to leave their father after their mother was already killed in war. But that was the work US military personnel was actually doing there.
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The face of a man who literally can't tell whether faking a reason for war to then murder thousands while using incendiary weapons on civilians and filling the ground with so much uranium that cancer rates are still abnormally high in Fallujah is actually good or bad you knowpic.twitter.com/En7MytY42z
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The good guys for Six Days of Fallujah, folks, actual fucking war criminals. Medal of Honor had to patch out one multiplayer faction being called The Taliban because "you shouldn't play terrorists in a video game"? Here's a singleplayer campaign about playing our terrorists.pic.twitter.com/4n8qQkhA6r
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We don't need you to litigate what constitutes a war crime, you disingenuous snake - there's conventions for that and while the US dodges international justice courts by threat of invasion, history has documented what war crimes were committed by the US in Iraq, and in Fallujah.pic.twitter.com/W0QZcUWErZ
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We need you to stop saying you're going to portray the real Fallujah if you're just making propaganda that won't even touch documented war crimes. We need you to admit that downplaying water-resistant fire sticking to a civilian's skin is no obstacle to money for you.
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You want to know how you can tell Six Days in Fallujah, at least under this guy, is bullshit? This line here. "The human stories we can all identify with". Let's unpack that.pic.twitter.com/z1JNl9rWgv
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From another article at
@GameRant a few days ago comes this quote here: Highwire wants authenticity & heavy realism. They want to put you in the shoes of soldiers in a war, an experience most people do not have. There are no "human stories we can all identify" with in war.pic.twitter.com/RrKZT6hgg8
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The entire suggested promise of Six Days in Fallujah is that the game will give us an experience, an emotional insight into the realities of war. The difficult choices. The sacrifice. The hardships. The trauma. But that line right here reveals the truth: that's not the goal.
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Because the only "human stories we can all identify with" about war is US propaganda about war. It's the actor's version of sacrifice, not the reality of it. This game will regurgitate a "human story we can all identify with" - which is war as we know it from Hollywood.
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Tamte finds it easier to identify with propaganda than reality. Tamte finds war crimes "divisive", not horrifying. Iraqi suffering isn't human to Tamte. It is not recognizable. Tamte is a person trying to make money off of real human suffering that extends to this day.
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"Number one is that they didn't tell us about war crimes the US army commited & there's definitely no governmental precedent of overreach and censorship in the US government when it comes to US military personal speaking the truth about atrocities commited", adds Tamte.pic.twitter.com/I0jeqOyMlk
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"Realism & authenticity matter for this game, which is why we did not talk to the FUCKING CITIZENS WE WAGED A WAR ON AND TURNED LIFE INTO LIVING HELL FOR FOR THE FEW DAYS BEFORE THEY LITERALLY BURNED TO DEATH BY SKYFIRE so because they're dead we can't ask, you see", adds Tamte.
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Peter Tamte is a man who thinks the death of innocent civilians by fire that will stick to your skin but can not be doused by water is "too sensational" and "distracting" for your entertainment.pic.twitter.com/IR8q5RFZE5
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