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tha_rami's profile
Rami Ismail
Rami Ismail
Rami Ismail
Verified account
@tha_rami

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Rami IsmailVerified account

@tha_rami

50% of @Vlambeer. ED of http://gamedev.world . presskit() creator. Public speaker, consultant, supporter of initiatives for global gamedev. Traveler. He/Him. 🇳🇱+🇪🇬

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ramiismail.com
Joined October 2008

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    Rami Ismail‏Verified account @tha_rami 25 Nov 2019

    With all respect to the modders here, who I duly respect for doing this seemingly without taking pot shots at their fellow artists at Game Freak. But the original reads better, is less busy on the eyes, and feels more lively and consistent.https://www.youtube.com/watch?v=OOxN5OtcpjM …

    3:31 AM - 25 Nov 2019
    • 51 Retweets
    • 566 Likes
    • 👁👄👁 Have Guntha urgaffel ChrisIsToBlame Matt Imperfect Varun Sindwani Snowdrama Lewzard
    42 replies 51 retweets 566 likes
      1. Rami Ismail‏Verified account @tha_rami 25 Nov 2019

        The mod just makes it 'more realistic', which seems to read to a lot of commenters as 'better', but the job of graphics is to communicate, not look 'real'. I do like Tree option 2. That's not a bad tree at all, and I imagine it stays readable at distance unlike option 1 and 3.

        12 replies 17 retweets 364 likes
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      2. Tom Lishman‏ @ThomasLishman 25 Nov 2019
        Replying to @tha_rami

        Great example of a lack of understanding for the original artistic direction. More photo textures/noise does not = pleasing on the eye or 'high res textures'

        1 reply 0 retweets 88 likes
      3. TheEmperorsEyebrows‏ @procrastington 25 Nov 2019
        Replying to @ThomasLishman @tha_rami

        Easy to say when the "original artistic direction" simply looks similar to the DMC1 port on the same console. The overworld is simply lackluster and shooting down every try to improve on that seems counterproductive to the quality of future games

        1 reply 0 retweets 8 likes
      4. 6 more replies
      1. New conversation
      2. Meredith ㋐pluralgang‏ @b0undarybreaker 25 Nov 2019
        Replying to @tha_rami

        Meredith ㋐pluralgang Retweeted eevee

        @eevee summed it up best:https://twitter.com/eevee/status/1198895996387782656?s=20 …

        Meredith ㋐pluralgang added,

        eevee @eevee
        https://twitter.com/MightyEmpoleon/status/1196196652652081158 … pic.twitter.com/QmJqQbzTDc
        Show this thread
        1 reply 2 retweets 82 likes
      3. Mayonnaise Boy‏ @paintedsky_ca 25 Nov 2019
        Replying to @b0undarybreaker @tha_rami

        Just as a heads-up for those unaware, eevee and her partner are *hugely* fucked up people. I’ll post one link, google “Eevee Glitchedpuppet” and you’ll get lots more. https://66.media.tumblr.com/21e02655020f43de03d8dfb9ac0f474e/tumblr_osslnlz4jC1v7j0abo1_1280.jpg …

        2 replies 0 retweets 13 likes
      4. 2 more replies
      1. New conversation
      2. Mike Bithell‏Verified account @mikeBithell 25 Nov 2019
        Replying to @tha_rami

        Art direction trumps detail every day of the week.

        1 reply 2 retweets 80 likes
      3. Roger Looks At Life‏ @HrothgarCanuck 25 Nov 2019
        Replying to @mikeBithell @tha_rami

        Details are, and Miyamoto said this himself, detrimental to immersion. (he said something about the details of a hand, and how a simple blob is better accepted by the player than a detailed, but terribly uncanny valley one)

        0 replies 0 retweets 3 likes
      4. End of conversation
      1. New conversation
      2. Harm-Jan‏ @3xBlast 25 Nov 2019
        Replying to @tha_rami

        There's a whole bunch of mods and demos that put Nintendo or other stylized characters in "super realistic" environments. I'm always surprised by the amount of people saying it looks amazing. Wonder where that comes from, that reaction...

        1 reply 0 retweets 23 likes
      3. BoxFan @ Internet Tourneys‏ @BoxFanHero 25 Nov 2019
        Replying to @3xBlast @tha_rami

        I think it stems from games increasing in photorealism and fidelity so quickly over the years. Everytime there was a new console with higher fidelity it was a big deal and I think that made some people latch onto the idea that more realism was a sign of better graphics in general

        0 replies 0 retweets 7 likes
      4. End of conversation
      1. New conversation
      2. TR3N10‏ @TR3N10N 25 Nov 2019
        Replying to @tha_rami

        Like a lot of texture mods it looks overly sharp, which makes everything look not very distinct. There's certainly skill in doing texture mods like this, but yeah I think the original looks better.

        1 reply 0 retweets 9 likes
      3. TR3N10‏ @TR3N10N 25 Nov 2019
        Replying to @TR3N10N @tha_rami

        Also because that sharpness isn't universally applied throughout the game the textures look inconsistent.

        0 replies 0 retweets 3 likes
      4. End of conversation

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