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terrycavanagh's profile
Terry Cavanagh
Terry Cavanagh
Terry Cavanagh
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@terrycavanagh

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Terry CavanaghVerified account

@terrycavanagh

Dearthóir de Dicey Dungeons, Super Hexagon, VVVVVV agus roinnt cluichí beaga eile. Muineachán abú, sé/é.

distractionware.com
Joined April 2009

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    1. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

      some random thoughts on the whole hard games/easy mode discussion that's been happening recently, from my own personal history of making stuff -

      17 replies 648 retweets 1,732 likes
      Show this thread
      Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

      It feels like, from my twitter feed at least, that lots of people conflate easy modes with accessibility options. They are not the same thing!

      4:58 AM - 8 Apr 2019
      • 115 Retweets
      • 603 Likes
      • Robert Morley Sarah Mike darthvid obandsoller Nomadic Pixie Nightmare Enby: bitch is (Home)stuck WildLeoKnight (Commissions Open!) Edie Wilde Regicide
      11 replies 115 retweets 603 likes
        1. New conversation
        2. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          It seems super obvious when you state it like that, but as a designer of action games, it's very easy to get them confused. I've done it, and I regret it. Not every game needs to have an easy mode, but every game can have accessibility options.

          4 replies 62 retweets 505 likes
          Show this thread
        3. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          Back in 2009(!) I saw @retroremakes quietly give an impassioned talk about accessibility in games in the back room of a pub after the year's EGX. This was just before VVVVVV came out, and I was totally convinced. I added full accessibility options to VVVVVV.

          3 replies 32 retweets 333 likes
          Show this thread
        4. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          You could reduce the game's speed, turn off screenshake and effects, freely lock or unlock content, and even make yourself invincible. I'm really glad I did this, and I just don't believe that it's ever hurt VVVVVV, a brutally hard retro inspired game, to have these options.

          8 replies 39 retweets 467 likes
          Show this thread
        5. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          If somebody beats Veni Vidi Vici at 50% speed with invincibility turned on, then: that's fantastic! It's still a great moment for that player. It has no bearing whatsoever on another player who does the same challenge with the default options.

          8 replies 29 retweets 470 likes
          Show this thread
        6. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          I made one big mistake, though: on some level, I was worried that some players might "ruin" the game on themselves by enabling these options, even if they didn't really have to. So, I tried to disincentivize it.

          3 replies 8 retweets 207 likes
          Show this thread
        7. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          I don't remember the exact language I used, but in the menu, the game said something along the lines of "these options are meant to make the game accessible to disabled players".

          3 replies 3 retweets 207 likes
          Show this thread
        8. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          I regret that. I should have just made the options available without the unnecessary guidance.

          1 reply 5 retweets 371 likes
          Show this thread
        9. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          When Super Hexagon came along years later, I thought about accessibility options again, and decided not to implement them.

          2 replies 5 retweets 175 likes
          Show this thread
        10. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          This whole game, I figured, is about mastery of challenge, and is probably not even going to be of interest to people who would use accessibility options. Making the game easier would ruin it, I thought. But I was wrong!

          2 replies 11 retweets 242 likes
          Show this thread
        11. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          I've had people throughout the years tell me that, once you've mastered Super Hexagon, it becomes this kind of zen, meditative thing. I've had people tell me they use it to focus, and deal with stress.

          6 replies 12 retweets 309 likes
          Show this thread
        12. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          I could have made that accessible to more people, but I didn't, and I regret it now.

          3 replies 10 retweets 395 likes
          Show this thread
        13. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          If you're a designer interested in making your games accessible to more people, here's a great list of things to keep in mind, from Special Effect: https://www.specialeffect.org.uk/accessible-gaming-wish-list …

          2 replies 152 retweets 626 likes
          Show this thread
        14. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          (As a footnote: my new game, Dicey Dungeons, is turn based and mouse controlled, and, I think, already very accessible to everyone - but I want to do more, and I'm very open to suggestions on how to improve it!)

          17 replies 6 retweets 349 likes
          Show this thread
        15. Terry Cavanagh‏Verified account @terrycavanagh 8 Apr 2019

          Via @Alterior, another great resource: http://gameaccessibilityguidelines.com 

          0 replies 17 retweets 160 likes
          Show this thread
        16. End of conversation

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