Thomas Hooper

@tdhooper

Web developer () / Graphics programmer / Polyhedra enthusiast. he/him

London, England
Vrijeme pridruživanja: rujan 2008.

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  1. Prikvačeni tweet
    21. tra 2019.

    Fractal Polycephaly Another GIF for ❤️

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  2. 31. sij

    I made something a bit silly for 's CineShader

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  3. proslijedio/la je Tweet
    28. sij

    I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)

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  4. proslijedio/la je Tweet
    28. sij

    Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the API. Retweet is appreciated.😉 👉

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  5. 27. sij

    This is an overwhelming response, you are all lovely, thank you :)

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  6. 27. sij

    I’m leaving my current web dev job (of 8 years!) to pursue a career in graphics programming 👨‍🎨⌨️ Get in touch if you need someone to write shaders or build stuff with WebGL. I’ll get a portfolio up soon.

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  7. proslijedio/la je Tweet
    19. sij

    I'll likely go over it in more detail on the stream this week, but here's a little animation I put together showing all the elements stacking up:

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  8. 17. sij
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  9. 17. sij
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  10. 12. sij

    Last month I was kicking myself for noodling with some code that was in no way related to the things I *should* have been working on. Well, today the concepts I learned during that period have become an essential tool in my current project. Hooray for procrastination.

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  11. 7. sij

    I post my favourites to Instagram, so you can follow me there if you’re into that

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  12. proslijedio/la je Tweet
    5. sij

    I spent most of the Christmas break writing this campfire shader (that was a ton of fun to make):

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  13. 5. sij
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  14. 5. sij

    These succulent growth time-lapses were an essential reference

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  15. 5. sij
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  16. proslijedio/la je Tweet
    4. sij

    The break between Christmas and New Year is for reading the backlog of publications and catching up with the state of the art. 🎉📚 Here's a new, updated, and long reading list on Physically Based Rendering: Comments, errors, suggestions, etc. welcome.

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  17. proslijedio/la je Tweet
    22. pro 2019.

    Has its issues, but a domain coloring shader in shadertoy, along with lots of display flags and enough trig/arithmetic functions to plot the basics.

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  18. 13. pro 2019.
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  19. 13. pro 2019.

    Today's segue into magnetic fields is thanks to this video

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  20. 13. pro 2019.

    This was made by hacking that Field Play function into Thanks to and for the nice playgrounds

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  21. 13. pro 2019.

    I'm sure I've seen this before, who else has done this?

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