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Prikvačeni tweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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I made something a bit silly for
@edankwan's CineShader https://cineshader.com/view/wtcSzN pic.twitter.com/K57fRmso4J
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Thomas Hooper proslijedio/la je Tweet
I've been meaning to do this for yeeeaarrss. No idea why now but finally got around to it. PS: You need your browser window to be large (no space on mobile)https://webglfundamentals.org/webgl/lessons/resources/webgl-state-diagram.html …
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Thomas Hooper proslijedio/la je Tweet
Today, we are launching CineShader - A cinematic shader visualiser! It is a little side project we created for the shader community using the
@Shadertoy API. Retweet is appreciated.
https://cineshader.com
#webgl#threejs#shadertoy#cineshader#realtime#webdesignpic.twitter.com/BjaSwi6qZOPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
This is an overwhelming response, you are all lovely, thank you :)
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I’m leaving my current web dev job (of 8 years!) to pursue a career in graphics programming

Get in touch if you need someone to write shaders or build stuff with WebGL.
I’ll get a portfolio up soon.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thomas Hooper proslijedio/la je Tweet
I'll likely go over it in more detail on the stream this week, but here's a little animation I put together showing all the elements stacking up:pic.twitter.com/CbUa2rtJSV
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SDF rendering without ray marchinghttps://twitter.com/claydohmph/status/1218099241391939584 …
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Last month I was kicking myself for noodling with some code that was in no way related to the things I *should* have been working on. Well, today the concepts I learned during that period have become an essential tool in my current project. Hooray for procrastination.
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I post my favourites to Instagram, so you can follow me there if you’re into that https://www.instagram.com/tdhpr pic.twitter.com/8WK8U9Ib23
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Thomas Hooper proslijedio/la je Tweet
I spent most of the Christmas break writing this campfire shader (that was a ton of fun to make): https://www.shadertoy.com/view/Wtc3W2
#shadertoypic.twitter.com/kz1ZpemJOM
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Also the work of these two superstarshttps://twitter.com/wilatwood/status/1197611390711713792 …
0:11Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
These succulent growth time-lapses were an essential referencehttps://www.youtube.com/channel/UCmJGtU0GRLVrSt5uxN91pZg/videos …
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Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Thomas Hooper proslijedio/la je Tweet
The break between Christmas and New Year is for reading the backlog of publications and catching up with the state of the art.

Here's a new, updated, and long reading list on Physically Based Rendering:
http://lousodrome.net/blog/light/2020/01/04/physically-based-rendering-references-at-the-end-of-2019/ …
Comments, errors, suggestions, etc. welcome.Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Thomas Hooper proslijedio/la je Tweet
Has its issues, but a domain coloring shader in shadertoy, along with lots of display flags and enough trig/arithmetic functions to plot the basics. https://www.shadertoy.com/view/tlcGzf pic.twitter.com/BOHwY2Auek
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Ah yes, realtime isolines https://www.shadertoy.com/view/3lc3WN pic.twitter.com/7BYc8ZA8Qu
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Today's segue into magnetic fields is thanks to this videohttps://twitter.com/CaliaDomenico/status/1205026427814514688 …
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This was made by hacking that Field Play function into https://codepen.io/msurguy/pen/BvOpgZ … Thanks to
@anvaka and@msurguy for the nice playgroundsPrikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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