They Create Worlds

@tcwpodcast

A video game history podcast looking at the whole industry from a scholarly viewpoint! With a little fun on the side :)

Vrijeme pridruživanja: prosinac 2014.

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  1. Prikvačeni tweet
    22. stu 2019.

    Guess what! has set us up the book! You are on your way to education! Gentleman (and ladies) make your purchase! They Create Worlds Volume 1 has taken off! What!? Take off every retweet! For great justice!

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  2. February 1970: Nutting Associates introduces the Astro Computer and Nutting Industries introduces a 2-player IQ Computer. Both are attempts to extend the floundering quiz game market. The brief quiz-game fad helped set the stage for the emergence of video games a year later.

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  3. 1. velj
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  4. 30. sij

    Mediagenic is one of the dirtiest words in video game history, but is the negativity deserved? In January 2016, we examined the successes and failures of the company under controversial CEO Bruce Davis to find out.

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  5. 30. sij

    Since this is a fifth Thursday month, we will do a look back at a notable episode from the archives! These throwbacks will occur whenever we happen to have a fifth Thursday in a month! Soon we will see what notable thing we covered in the past!

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  6. 25. sij

    All done editing! Thanks for hanging out, and helping out!

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  7. 25. sij

    Jeffrey is editing the podcast! Listen to a chapter of the book as Alex and I discuss it!

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  8. 23. sij

    January 2000: Sega releases a port of Crazy Taxi for the Dreamcast. With its 60 FPS framerate, near-arcade-quality graphics, and expanded content, it proved console games could now equal, or even surpass, coin-operated products.

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  9. 16. sij

    January 1990: The US Supreme Court denies cert. in Red Baron v. Taito, which ends the coin-op "parallel war." Companies can no longer legally import cheap boards of popular games from firms not licensed to sell them in North America, a practice that hurt local manufacturers.

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  10. 15. sij
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  11. 9. sij

    January 1980: Sinclair Research introduces the ZX80 in the United Kingdom. Retailing for under £100, it was the first in a line of cheap fully-assembled computers produced by Clive Sinclair around which a vibrant British computer game industry developed.

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  12. 2. sij

    Happy New Year! We are starting our look back each month 50, 40, 30, 20 years ago each Thursday starting with the last tweet! Also in celebration of Alex's book we are giving away free signed copies of the book! More information here:

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  13. 2. sij

    January 1970: DEC announces the PDP-11, which it plans to release in April. The most successful minicomputer in history, it influences early microprocessor and portable OS design and serves as the platform for one of the earliest coin-operated video games, The Galaxy Game.

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  14. 1. sij
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  15. 26. pro 2019.

    September 1966: Ralph Baer writes a proposal outlining a "TV Gaming Display" that can broadcast a video signal through the antenna ports of a television to generate an interactive game. By the original technical definition, this is the first proposal for a video game.

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  16. 19. pro 2019.

    May 1964: The Dartmouth Time-Sharing System goes live alongside the BASIC programming language created by John Kemeny and Thomas Kurz. Easy to use and widely promoted in schools, BASIC becomes the primary language for budding computer game programmers by the end of the 1960s.

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  17. 14. pro 2019.
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  18. 12. pro 2019.

    March 1963: The Westchester BOCES receives a grant to develop classroom computer simulations. Mabel Addis, the first female game designer, uses the money to create The Sumerian Game with programmer William McKay. A stripped down version proliferates in the 1970s as Hamurabi.

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  19. proslijedio/la je Tweet

    Alexander Smith Interview The man behind the They Create Worlds podcast & author of the new book The Create Worlds: The Story of the People and Companies That Shaped the Video Game Industry, Vol. 1 talks about his quest to document the history of gaming.

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  20. 5. pro 2019.

    May 1962: Spacewar! makes its public debut at an MIT Open House. Programmed on a DEC PDP-1 by a group of Harvard and MIT employees and students led by Steve Russell, it is the first computer game to gain a following across the United States.

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  21. 30. stu 2019.
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