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It’s amazing that people put Symphony of the Night in the same sentence as
#SuperMetroid. SOTN isn’t in the same league. Metroid’s room challenges are finely tuned and each unique within the game’s diverse palette of game concepts. The macro level progression is medium defining.Prikaži ovu nitHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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It was amazing to spend a whole night with my hero
@fumito_ueda. Thank you so much to the Chief Editor of@4GamerNews Kazuhisa san, for making this dream come true.
@thatgamecompany@thatskygameJP@thatskygame https://twitter.com/genDESIGN_Inc/status/1197400816727904257 …pic.twitter.com/rHP1cDQb3F
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My interview with
@Jonathan_Blow on games, literature, Braid, Witness, and the meaning of games. https://www.jesperjuul.net/handmadepixels/interviews/blow.html …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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everything that a mainstream ideology lies about / refuses to see / keeps in its shadow is a weapon that it hands to any fringe ideology that is willing to step up and claim it, and the internet makes this process faster and more visible than perhaps it has ever been
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taeldur proslijedio/la je TweetHvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi
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Mike Shulman on why mathematics doesn't collapse when there are wrong proof and theorems out there https://mathoverflow.net/a/338620/4177 with nice examples from recent history.
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my talk from GDC is up on youtube! it's a reflection on the past 10 years of attempts at making fighting games more approachable, an analysis of what's been successful (or unsuccessful) and why, and a brief proposal for how we could approach the next decadehttps://twitter.com/Official_GDC/status/1159140645296103424 …
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Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data! http://theorangeduck.com/page/subspace-neural-physics-fast-data-driven-interactive-simulation …pic.twitter.com/D5DZvmFIvh
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7. Expertise Michael Nielsen has this line in Reinventing Discovery that I really like: “The attention of the right expert at the right time is often the single most valuable resource one can have in creative problem solving.”
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interesting abstraction of the level design elements in Getting Over Ithttps://twitter.com/ElOhTeeBee/status/1152611562949095426 …
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One of our Workshoppers broke down the level design of World 4-2 explaining why this course in Super Mario Bros. is one of his favorites. Join us if you want to create the best Mario Maker levels or improve your game design skills.
#MMW http://designoriented.net/MMW.html pic.twitter.com/ovCcadhZva
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Just made this game "VEXT EDIT" http://www.puzzlescript.net/play.html?p=9eb8f8f3df4efb450b798a279eeba2e0 …
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ANNOUNCEMENT! Mario Maker Workshop: a free, online game design school that operates as a community. The workshop will teach level design and game design lessons using a unique communal learning method. Details here... http://designoriented.net/MMW.html
#MarioMaker2#MMW#gamedesignpic.twitter.com/RtBduxV09T
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Learn the fundamentals of synthesis with our new, interactive website: http://learningsynths.ableton.com
#learningsynthspic.twitter.com/xeXs5FKNQELearning Synths is live!Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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For Prince of Persia’s 30th birthday,
@stripepress will publish a hardcover illustrated collector’s edition of my original 1980s "Making of PoP" game dev journal, with assets from@museumofplay. http://jordanmechner.com/pop30#retrogaming#pop30pic.twitter.com/b2hlgm2bJP
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If we ask the question mid-debate: "Are we trying to understand each other and get to the truth? Or are we simply affirming our identiies?", how many would own up to "simply affirming their identity? Even bad disagreement trades on the pretense of constructive dialogue.
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Twelve Minutes' unique perspective and concept earned it a spot in Microsoft's E3 showcase. Here's
@facaelectrica on his#indiegames project@12minutesgame:https://www.forbes.com/sites/mattpaprocki/2019/06/24/twelve-minutes/#2e6995d56ede …Hvala. Twitter će to iskoristiti za poboljšanje vaše vremenske crte. PoništiPoništi -
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My "design postmortem" of Fidel, where I dissect how we solved design issues ranging from how we procgen interesting levels to solving baffling ui problems. I crammed as much game design as possible!https://youtu.be/vbFBJ5l5IE0?t=311 …
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Short devlog post about Obra Dinn's book animations: https://forums.tigsource.com/index.php?topic=40832.msg1406158#msg1406158 …pic.twitter.com/I1PjsT1N6j
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1. I'm working on a new book that teaches design to everyone - and I've read over 40 "design books" as research. One major observation is how frequently design is described as a solitary activity, taking place mostly in one person's mind. Despite how rarely that happens in life.
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