taeldur

@taeldur

Software Engineer by trade. Slowly learning how to be a better writer and game designer. Logical, pragmatic, sleepy.

Vrijeme pridruživanja: lipanj 2017.

Tweetovi

Blokirali ste korisnika/cu @taeldur

Jeste li sigurni da želite vidjeti te tweetove? Time nećete deblokirati korisnika/cu @taeldur

  1. proslijedio/la je Tweet
    8. sij

    It’s amazing that people put Symphony of the Night in the same sentence as . SOTN isn’t in the same league. Metroid’s room challenges are finely tuned and each unique within the game’s diverse palette of game concepts. The macro level progression is medium defining.

    Prikaži ovu nit
    Poništi
  2. proslijedio/la je Tweet
    21. stu 2019.

    It was amazing to spend a whole night with my hero . Thank you so much to the Chief Editor of Kazuhisa san, for making this dream come true. ❤️

    Poništi
  3. proslijedio/la je Tweet
    29. lis 2019.

    My interview with on games, literature, Braid, Witness, and the meaning of games.

    Poništi
  4. proslijedio/la je Tweet
    26. kol 2019.

    everything that a mainstream ideology lies about / refuses to see / keeps in its shadow is a weapon that it hands to any fringe ideology that is willing to step up and claim it, and the internet makes this process faster and more visible than perhaps it has ever been

    Poništi
  5. proslijedio/la je Tweet
    24. kol 2019.

    Brilliant demonstration of Newton’s principle of inertia.

    Prikaži ovu nit
    Poništi
  6. proslijedio/la je Tweet
    18. kol 2019.

    Mike Shulman on why mathematics doesn't collapse when there are wrong proof and theorems out there with nice examples from recent history.

    Prikaži ovu nit
    Poništi
  7. proslijedio/la je Tweet
    7. kol 2019.

    my talk from GDC is up on youtube! it's a reflection on the past 10 years of attempts at making fighting games more approachable, an analysis of what's been successful (or unsuccessful) and why, and a brief proposal for how we could approach the next decade

    Poništi
  8. proslijedio/la je Tweet
    27. srp 2019.

    Results from our new paper on data-driven physics simulation for games. Produces 300 to 4000 times speedup over standard physics simulations by combining Machine Learning, subspace simulation, and lots of training data!

    Poništi
  9. proslijedio/la je Tweet
    20. srp 2019.

    7. Expertise Michael Nielsen has this line in Reinventing Discovery that I really like: “The attention of the right expert at the right time is often the single most valuable resource one can have in creative problem solving.”

    Prikaži ovu nit
    Poništi
  10. proslijedio/la je Tweet
    20. srp 2019.

    interesting abstraction of the level design elements in Getting Over It

    Poništi
  11. proslijedio/la je Tweet

    One of our Workshoppers broke down the level design of World 4-2 explaining why this course in Super Mario Bros. is one of his favorites. Join us if you want to create the best Mario Maker levels or improve your game design skills.

    Poništi
  12. proslijedio/la je Tweet
    11. srp 2019.
    Poništi
  13. proslijedio/la je Tweet

    ANNOUNCEMENT! Mario Maker Workshop: a free, online game design school that operates as a community. The workshop will teach level design and game design lessons using a unique communal learning method. Details here...

    Poništi
  14. proslijedio/la je Tweet
    25. lip 2019.

    Learn the fundamentals of synthesis with our new, interactive website:

    Poništi
  15. proslijedio/la je Tweet

    For Prince of Persia’s 30th birthday, will publish a hardcover illustrated collector’s edition of my original 1980s "Making of PoP" game dev journal, with assets from .

    Poništi
  16. proslijedio/la je Tweet
    Odgovor korisniku/ci

    If we ask the question mid-debate: "Are we trying to understand each other and get to the truth? Or are we simply affirming our identiies?", how many would own up to "simply affirming their identity? Even bad disagreement trades on the pretense of constructive dialogue.

    Poništi
  17. proslijedio/la je Tweet
    24. lip 2019.

    Twelve Minutes' unique perspective and concept earned it a spot in Microsoft's E3 showcase. Here's on his project :

    Poništi
  18. proslijedio/la je Tweet
    22. tra 2019.

    My "design postmortem" of Fidel, where I dissect how we solved design issues ranging from how we procgen interesting levels to solving baffling ui problems. I crammed as much game design as possible!

    Poništi
  19. proslijedio/la je Tweet
    9. lip 2019.
    Poništi
  20. proslijedio/la je Tweet
    5. lip 2019.

    1. I'm working on a new book that teaches design to everyone - and I've read over 40 "design books" as research. One major observation is how frequently design is described as a solitary activity, taking place mostly in one person's mind. Despite how rarely that happens in life.

    Prikaži ovu nit
    Poništi

Čini se da učitavanje traje već neko vrijeme.

Twitter je možda preopterećen ili ima kratkotrajnih poteškoća u radu. Pokušajte ponovno ili potražite dodatne informacije u odjeljku Status Twittera.

    Možda bi vam se svidjelo i ovo:

    ·