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tactful's profile
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
@tactful

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Josh Ling @ Adopt Me!

@tactful

Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 🏳️‍🌈

UK
playadopt.me
Joined April 2011

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    1. Robert Yang‏ @radiatoryang 23 Mar 2018

      Ingold cites The Last Express and Blade Runner adventure games as (severely flawed) masterpieces that manage a lot of complex world state for effective plotting #GDC18pic.twitter.com/NHUJDOrDhv

      1 reply 2 retweets 17 likes
      Show this thread
    2. Robert Yang‏ @radiatoryang 23 Mar 2018

      ok now here's the meat for narrative designers: Ingold argues for an "atomic" model of systemic game narrative, where all story beats are "self-branching" based on world state, player's knowledge model, and time / relevance #GDC18pic.twitter.com/WFzCeFLh3D

      2 replies 16 retweets 49 likes
      Show this thread
    3. Robert Yang‏ @radiatoryang 23 Mar 2018

      according to Ingold, the problem with story atoms is relevance: you end up having to author a lot of redundant conditions like "say this but only if the light is on, only if it's daylight, only if you're not hungry..." etc. sounds very annoying indeed #GDC18

      2 replies 3 retweets 15 likes
      Show this thread
    4. Robert Yang‏ @radiatoryang 23 Mar 2018

      their solution is "scope" / to put story atoms in 4 "buckets"... it goes from local / very specific on the left, to global / always applicable situations on the right #GDC18pic.twitter.com/FcRKThFPJ3

      1 reply 5 retweets 28 likes
      Show this thread
    5. Robert Yang‏ @radiatoryang 23 Mar 2018

      you should also define your story structure / story loop for your game... Heaven's Vault uses "episodes", which are also atoms with their own preconditions ("leads")... no dead air, the next most relevant episode gets triggered #GDC18pic.twitter.com/bgD9zXDTGm

      1 reply 2 retweets 10 likes
      Show this thread
    6. Robert Yang‏ @radiatoryang 23 Mar 2018

      big implications for quest design here: episodes have minimum exit conditions and maximum exit conditions... Ingold emphasizes reaching the maximum point is bad, it means the player is staying too long and boring themselves, so you have to literally kick them out #GDC18pic.twitter.com/RDPrry8A0U

      1 reply 4 retweets 23 likes
      Show this thread
    7. Robert Yang‏ @radiatoryang 23 Mar 2018

      The engine procedurally generates your investigations / "evidence", can tune it easier or harder, can automatically avoid redundancy (e.g. instead of finding another clue about X, it will generate Y instead)... separation of game writing from game narrative (!) #gdc18pic.twitter.com/rOjs9mfw4T

      1 reply 9 retweets 35 likes
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    8. Robert Yang‏ @radiatoryang 23 Mar 2018

      now finally approaching emergent authored narrative in games; you just write so much story you can't possibly hand branch it all... that means you need "narrative debug" tools that automatically test your story chains to help find edge cases and balance the unlock curve #gdc18pic.twitter.com/lZikl1YA3G

      1 reply 4 retweets 21 likes
      Show this thread
    9. Robert Yang‏ @radiatoryang 23 Mar 2018

      now the big problem with automated testing of massive story worlds: computers can't understand story or actual experience of playing a game, and also, the engineering overhead is really heavy now #GDC18pic.twitter.com/LbEORK4MD6

      2 replies 7 retweets 24 likes
      Show this thread
    10. Robert Yang‏ @radiatoryang 23 Mar 2018

      last point: as an industry, we are all failing to "conserve narrative momentum"... Ingold argues players should be thinking about what they're *going to do*, not what they're *supposed* to do... gosh I think this was my favorite #GDC18 talk? ok that's the end, sorry for spam, byepic.twitter.com/IRuWoqTJWL

      5 replies 15 retweets 86 likes
      Show this thread
      Josh Ling @ Adopt Me!‏ @tactful 23 Mar 2018
      Replying to @radiatoryang

      Thanks for doing this for us at-home people

      4:15 PM - 23 Mar 2018
      0 replies 0 retweets 0 likes

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