Every year I like to round up clever bits of game design and innovations from that year’s games. Looking for ideas from 2017. Could be mechanics (like Mario’s hat throw in Odyssey), levels, ideas, solutions to problems. Anything stuck out to you from this year?
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Really Bad Chess ranked mode has you face the same AI, but their pieces get better. So you essentially scale the AI difficulty up as you play and win more to your peak skill
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