Here is what my wind vectors look like. They can be used by all kinds of systems, including shaderspic.twitter.com/Ayoyp9u6Cq
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Replying to @OskSta
did you manually move each of the... "wind markers"? fascinating stuff
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Replying to @tactful
Oh no. It's all dynamically calculated. Wouldn't be very suitable for a procedural game otherwise
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Replying to @OskSta
Interesting. How do you calculate the direction of each slice?
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Replying to @OskSta
Genuinely fascinating. Look forward to seeing more
11:21 PM - 5 Nov 2017
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