Could A game like BOTW work without a grand narrative direction? Could you just offer a world of crazy overlapping systems and stuff to do?
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Replying to @ollymoss
BOTW's narrative is in many ways the least interesting thing about it, but I think it helps to have a sense of purpose.
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Replying to @schillingc
I'm wondering how much of that purpose can be delivered via contextual/environmental clues and challenge/item gating.
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Replying to @ollymoss @schillingc
I personally think all of it, but no studio with the capabilities of pulling this off will risk it at this time
1:59 AM - 28 May 2017
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