The female idle animations are pretty strange. Seem overly "feminine" + not comfortable for a milsim, but I'm not a mocap expert
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Replying to @1stltrage @BattleRoyaleMod and
Maybe not "technically" but they are trying to present highly realistic military style shooting with accurate guns, sounds, vehicles etc
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Replying to @tactful @BattleRoyaleMod and
It is a game about 100 people who randomly jump out of a plane and try to kill each other before a giant electrical wall does, "Realism"
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Replying to @1stltrage @BattleRoyaleMod and
It can be both. They are painstakingly adding proper bullet noises and physics, realistic guns (with accurate fire rates) etc.
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Replying to @tactful @1stltrage and
You can suspend your disbelief for a giant blue wall for gameplay purposes, whilst also accepting the Devs are doing their best for realism
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Replying to @tactful @BattleRoyaleMod and
Giant blue wall....that's cool, feminine animations? Thats too far lol
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Replying to @1stltrage @BattleRoyaleMod and
Yeah. It's a game that strives for realism in guns + animations. For instance, if you idle prone for too long your character scratches leg
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Replying to @tactful @1stltrage and
Overly feminine animations make zero sense in a combat zone, in a game where they're trying hard to make the combat + anims realistic
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Replying to @tactful @BattleRoyaleMod and
Makes no sense to you, good thing your opinion really doesn't matter, It's ok though because neither does mine!
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Sure. I never asked for your opinion though, you just gave it randomly. We will see which animations make it into the final game! :)
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