OK I realise now it addresses a narrative issue in previous games that I hadn't picked up but is so obvious
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Replying to @AlexBPArt
Namely that Raiders are an economic mainstay of the wastelands.
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Replying to @AlexBPArt
Barter economy that runs on salvaged everything - junk, food, munitions, medicine, clothes.
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Replying to @AlexBPArt
If Raiders occupy a high proportion of settlements and buildings, then most of these supplies have to enter the market via trade with them.
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Replying to @AlexBPArt
@AlexBPArt Fallout economy straight up doesn't work. I'd love someone to make a more realistically simulated post-apocalyptic economy model1 reply 0 retweets 1 like -
Replying to @tactful
@AlexBPArt Nobody has bikes? Nobody straps a generator to an axel on the front of a cart? doctors use scavenged medical supplies? what?1 reply 0 retweets 1 like -
Replying to @tactful
@AlexBPArt It's just logically inconsistent, definitely makes the setting feel removed. I care less about the world because it's nonsense1 reply 0 retweets 0 likes -
Replying to @AlexBPArt
@tactful It's certainly true that growing and building is easier than organising a 200 year shootout1 reply 0 retweets 1 like -
Replying to @AlexBPArt
@tactful One thing it gets right is the emergence of primitive tribal societies from decimated cultures.2 replies 0 retweets 0 likes
@AlexBPArt In theory yes, in practice I often don't buy their implementation. I'd expect things to be more like the early american west
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