@tactful Wow, thank you!
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@Livelyivy No problem. It was also exactly what I needed; a game with no fail states, no frustration, could lean back with a controller etc
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@tactful@Livelyivy Is that sum faint praise there -
@bmcnett@Livelyivy Its the highest praise I can offer. Braid had a huge impact on how I saw games, especially 2d puzzle-based experiences - 1 more reply
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