@tactful I generally tried to always cut on a player/camera movement. Also, had audio "bleed" from one area (shot) to the next.
@BlendoGames Hey, got a question: could you tell me how you handled the smash cuts in 30 flights? I can think of a few possible solutions
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@BlendoGames that's really helpful actually, but I kinda meant mechanically... did you load a separate scene and then switch camera focus? - 2 more replies
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