Building and motivating a great team requires very different skills from building a great game. As an engineer+creator 1st (and people motivator 2nd), scaling a team from 2->30 has not felt natural. I have gained newfound respect for biz + product folks who make it look easy
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Dev goals
Thanks. Twitter will use this to make your timeline better. UndoUndo
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you're doing great man, leagues ahead of many many people. Lots more good times to come 
