The greatest thing anyone could do to move the status quo of video games from some ridiculous spot it's stuck in right now is Miyazaki adding super effective and versatile difficulty modifiers and accessibility settings to his next Soulslike.
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But it isn't really about devaluing your achievements... it's about players who could experience your joy but won't get to if cheats are readily available by design. It's about designing temptations/analysis paralysis into the game that some people have a hard time ignoring.
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Celeste is about challenge and mastery, and we think that our assist mode expanded the amount of people who found joy in it, rather than seduced people into ruining it for themselves. I think a game speed slider would be great in Spelunky!
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