We didn't "break Roblox", the Roblox platform broke because so many people were playing - some of their APIs went down, and the brilliant Roblox engineers worked as fast as possible to get new hardware and fix the issues It nobody's fault if a lot of people are playing Roblox
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Thank you sir for the reply! I would redact my repsonce but your reply has some great information for the community. Great to hear about the coordinated efforts across teams to support the platform.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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