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tactful's profile
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
Josh Ling @ Adopt Me!
@tactful

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Josh Ling @ Adopt Me!

@tactful

Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 🏳️‍🌈

UK
playadopt.me
Joined April 2011

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    1. Josh Ling @ Adopt Me!‏ @tactful Apr 10

      When I tell Roblox Devs we have 29 people, they are shocked its so many. When I tell traditional Game Devs we support 42 Million MAU with only 29 people, they are shocked its so few

      18 replies 14 retweets 497 likes
    2. Chard‏ @animtree Apr 10
      Replying to @tactful

      Yeah I guess the Roblox Devs are an extension of your team though cause they build the engine and manage the servers or whatever, you just share that resource with a bunch of other teams.

      1 reply 0 retweets 3 likes
    3. Josh Ling @ Adopt Me!‏ @tactful Apr 10
      Replying to @animtree

      Hmm... not sure about that, if you use Unity and Steam networking services I wouldn't consider them an extension of your team. Also low-key I meant peers who develop games on Roblox but I can see how that would be confusing terminology 😅

      1 reply 0 retweets 4 likes
    4. Chard‏ @animtree Apr 10
      Replying to @tactful

      I got the differenciation. Yeah I guess I wouldn't consider valve my team if I released a Dota 2 mod. I guess my point was more that if you have an mmo you expect that a big chunk of your team is on engine, server and community management. Some of that work is offloaded.

      1 reply 0 retweets 0 likes
    5. Josh Ling @ Adopt Me!‏ @tactful Apr 10
      Replying to @animtree

      Yeah, we don't need bodies on engine or network. Though tbh I'd prefer we ran our own hardware and had more finite control / better revenue cut

      1 reply 0 retweets 2 likes
    6. Chard‏ @animtree Apr 10
      Replying to @tactful

      It's a big investment but possible if Hypixel and tem-tem can do it. The benefits do become lesser as your game grows but it probably reduced your upfront development costs and gave you access to an existing playerbase, reducing marketing costs.

      1 reply 0 retweets 0 likes
      Josh Ling @ Adopt Me!‏ @tactful Apr 10
      Replying to @animtree

      We literally can't run our own hardware for Adopt Me, Roblox fully control their own infrastructure, servers spin up magically based on player matchmaking with no routes in or out for us

      11:30 PM - 10 Apr 2020
      • 1 Like
      • Chard
      1 reply 0 retweets 1 like
        1. Chard‏ @animtree Apr 10
          Replying to @tactful

          Yeah I mean, you'd have to spin up a new arm and develop it standalone in another engine. Which is no small investment but there's people out there willing to invest in that.

          0 replies 0 retweets 0 likes
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