Adopt Me wouldn't be as successful as it is today without Rojo and the ability to use external IDEs with Roblox Studio. Just like on Unity, Unreal + every single other game engine, this is fundamental to our ability to write quality code at scale as a team of 25 (and growing)
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Replying to @tactful
At this point, Roblox should just make Rojo and external editor support a part of Studio. I feel like the engineering resources spent on the integrated IDE could be better utilized elsewhere.
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Replying to @LouieK22
Totally agree. Improving the studio IDE for complete newbies has benefits, but it shouldn't be at the cost of the tools professional studios use
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