In June last year, this was the World Record for CCU / Online Players in a Roblox Game
Now it's a Friday @PlayAdoptMepic.twitter.com/DitRLuuoFM
Director of Business Development & Growth @PlayAdoptMe. Prev @Hypixel @IGFestUK. note: put something funny yet deeply relatable before saving bio. He/Him 
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In June last year, this was the World Record for CCU / Online Players in a Roblox Game
Now it's a Friday @PlayAdoptMepic.twitter.com/DitRLuuoFM
I'm not gonna lie, your number are a bit sus. I mean literally that peak is followed by a 100K+ drop quickly after you released the update. And it's been consistently 300-350K since the release. (I've noticed this a few times before too) Mind showing us the graph since the peak?
There's nothing suspicious about it. The update launched at 10:03, people start joining. It peaks at 10:53, 50 mins after launch. People who already played it start leaving. "100k" drop doesn't happen until 12:13, 1h20m after the update launches. This is a typical update pattern
You're making the mistake of tracking peak to drop, but you aren't accounting for the 200,000 players who joined and played within the 50 minutes it took to hit peak. More people join than leave = number goes up. More people leave than join = number goes down. Maths!
Sorry I can only see concurrent players and what is presented by the ROBLOX interface. And sure that number was still around 350K and has been steady around 300-350 for hours. Maybe I missed that peak. Anyway it's a great number regardless. 1/2
Just curious if the last weeks drama had any bearing on these numbers. Anyway I get it, even 400K concurrent players could actually mean 1 Million+ players passed through gate over a few hours. You are doing huge numbers so great job. 2/2
Josh Ling @ Adopt Me! Retweeted Josh Ling @ Adopt Me!
yeah man, no shade - your tweet is completely understandable in the context of the image I posted, and thanks for the compliments! You inspired me to make a short YT video clearing things up even more with visual guideshttps://twitter.com/tactful/status/1233600939963056128 …
Josh Ling @ Adopt Me! added,
Hey that guide is really informative. Thank-you. And no shade intended. I am one of the originals that defended Adopt Me against boting claims on Reddit when pets were first release. And when people asked how you could be doing these crazy numbers, 1/2
I just replied "Because the game is just that good". It was so far out in front of other games that of course people were just curious and created a 'bacon' account to check it out. Anyway thanks again for the video, please understand this curiosity comes from a 'dev' perspective
Totally, like I said, it's all good! Glad the vid helped clear it up, was lowkey fun to record (I've been sick all week haha)
Omg long thread people!
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