The terminology "visits" is a bit of a mis-nomenclature, since your game gets +1 visit every time you teleport the user from one place to another. Multi-place games benefit a lot more than single-place games, which explains the disparity in rate of gain between different games
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Ultimately these numbers are what some people refer to as "vanity metrics" - they look good in a presentation, but they don't mean much. Daily Players (DAU), Monthly Players (MAU), avg session length, avg revenue per user, these are all quality stats you should be tracking
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End of conversation
New conversation -
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*Add tons of teleportation to become the first game with 100B visits*
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