I’d love to see an analysis of the rate of new PC game ownership in 2019 vs 2018. I expect it’s way up due to Epic Games Store. Gamers who redeemed all free 2019 games received more than $1000 in value, while Epic paid participating devs for the giveaways.https://twitter.com/MatPiscatella/status/1220476709742317568 …
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Is not true for customers too, because is only about price in certain time ignoring another sales of that game, fact that some of them customers bought before giveaway. It's promo number same as "free" games value within PS+ , Xlive multiplayer fees. Ofc compensation is lower.
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Well if you're going that route this is a pointless semantic argument. Cited value is obviously on games full price in store. It's a ballpark figure, anything else would be silly. I'm muting this conversation now lol, I don't bother arguing semantics with people online
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