Its baffling that even after all the negatives of crunch studied and presented so many times. There are still people who ask 'whats wrong with it' and defended the practice as consumers. I guess for them its easy to just be entitled and not care about anyone but themselves
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Replying to @ExcelionSkyclaw @pcgamer
It's shocking how many ignorant people there are in these replies that assume because overtime is fine in their industry then it must be fine in others. The lack of basic empathy on display is disgusting.
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Crunch isn't overtime. Crunch often isn't paid, or is underpaid because people work even longer than overtime hours. Crunch is extended overtime, for a long period of time - not working longer 1 weekend
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Yep, it's awful, but it can be hard to get across that point and the disgust at other people's lack of empathy all in 240 characters. You are totally right though.
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Totally, we just shouldn't equate overtime to crunch because it perpetuates the idea that crunch is overtime and since overtime is often normal and fine, crunch is fine. need to avoid semantic arguments where possible, given how reactionary some gamers are :(
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Agreed! The problem with debating over twitter is that it's hard to make a nuanced take on something in 240 characters, especially when regarding a problem like crunch which is so multi-faceted. Unfortunately, a lot of gamers only care about their new game, not workers rights.
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I think the thing is that there are a lot of people who "crunch" on a regular basis working 60+ hrs on a job or working two full-time jobs, some involving manual labor. This type of crunch, though mentallu exhausting, is essentially just sitting in front of a screen for hours.
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Replying to @PhilD_Wright @RickyWL1 and
This is false equivalence. Just because something is equally bad or worse somewhere else, doesn't mean you shouldn't try to improve conditions for yourself where you are I've crunched physical jobs and I've crunched creative office jobs. They're both bad in different ways
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Replying to @tactful @PhilD_Wright and
working two jobs isn't "crunch" either, that's a direct failure of capitalism. we are specifically talking about extended "crunch" - endless overtime with no end in sight for weeks or months or even years on end in the games industry. Anything else is irrelevant
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It still desensitizes the issue for a lot of people, regardless of whether it's right or wrong. For alot of people, it's still gonna feel like whining. I feel it's an issue but having worked 60+ weeks over a 6 months at a time with no off days it's not gonna seem as bad to me.
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my suggestion is: if you haven't done extended crunch on a video game and felt the mental weight of that, watched coworkers crack and breakdown under pressure, quit their passion industry for other jobs, relationships ruined, physical health declining, you shouldnt comment lol 
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That is highly disingenuous seeing that the same stuff happens on non-game dev jobs. So under all that you said minus Game development the point still stands. Add bosses commiting illegal ethics violations and mental abuse including showing up to people's homes to confront them.
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