The time I decided to simply give up on game development was when Unity, an engine built around Entities and Components, announced a new, better architecture for development called the, uh, Entity Component System
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Replying to @HisCursedness
Defensibly, ECS existed before unity so it was more of an unfortunate coincidence
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Replying to @tactful
My problem with it is that ECS existed first, and Unity used that from the start. But then Unity made a new system, and then called *that* new system ECS.
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Replying to @tactful
They had a few systems in there that worked like an ECS, I believe rendering and physics primarily worked like that. They also activated and ran behaviour scripts from a system too, but after that unless you did it yourself you did stick functionality in the components, yeah
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Fair. I thought it was all new, but I see what you mean now. Either way it's a bit confusing
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