The time I decided to simply give up on game development was when Unity, an engine built around Entities and Components, announced a new, better architecture for development called the, uh, Entity Component System
Defensibly, ECS existed before unity so it was more of an unfortunate coincidence
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My problem with it is that ECS existed first, and Unity used that from the start. But then Unity made a new system, and then called *that* new system ECS.
Thanks. Twitter will use this to make your timeline better. UndoUndo
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