In the past 6 months alone we've broken the world record for players in a Roblox game twice, Adopt Me is consistently the #1 game for many metrics, we shipped 1 update a week for 24 weeks ranging from small features to huge events enjoyed by our community of millions of players
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Our goal is to take the success we've been lucky enough to have and use it as the foundation of a "real" games studio, a place where talented people are empowered to do good work, that offers sustainable long term jobs equivalent to (or better) than the rest of the games industry
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Another goal is to continue to push the bar for quality and success on Roblox. This includes innovative player-facing game content, but also sweeping back-end improvements, player communications, and other initiatives - we have lawyers, accountants, dedicated customer support
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Adopt Me is a huge game, and your work will impact the lives of millions of young people all across the world. Selflessly, it feels great to be able to work on stuff that adds value to the lives of so many. Selfishly, it looks great on the resume too!
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We pay competitively (60-100k USD per year for gameplay programmers), and in 2020 the new studio corporation will have employee benefits like healthcare. We have unlimited vacation and try our best to avoid crunch - we want to be a zero burnout studio
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Roles are "full-time", avg 40h per week, but you choose when you want to work. As long as your work gets done, we don't care when it happens or how long it takes! Having a bad day? Take it off and come back tomorrow, healthier! Work should fit around life, not life around work
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Our product roadmap is built collaboratively - design isn't solely issued from above. Have an idea? Pitch it, do it, ship it! We split projects across devs - some are solo projects, some will be 2 or 3 or more people working together. You have a ton of creative and design freedom
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There are lots of opportunities to learn new skills and develop. As we grow these opportunities will become more codified. We want devs to grow alongside us and stick around, hopefully for many years to come. I learn something new about myself or my work every week, often daily
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Like many small teams, people's roles are nebulous and open to change. Your job title may be "gameplay programmer" but that doesn't mean 100% of your time must be spent programming gameplay - if you have secondary skills, we love that! I'm recording sound effects right now
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Everyone on the team is amazing and talented and brilliant and beautiful. We directly value diversity - I genuinely believe it makes the product better. Our team is queer as heck, open and accepting, supportive, with all sorts of different life experiences, I love it so much
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We use Discord for comms and Trello, Gsuite/ Gdrive for project management. For Programmers: We work on Git via Rojo. We just started doing PRs, and we'll add more processes organically as we grow. Think we'd benefit from a tool? Pitch it, if it sounds good we'll pay for it
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Being on such a small team making such a large game means you have a lot of opportunities to have significant, innovative impacts on our product and studio as we continue to scale. Grow, experiment, learn. These experiences will be invaluable as you continue through your careers
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So that's our studio: a small bunch of talented weirdos doing impossibly huge things. I'm immensely excited for 2020, and I'm proud I get to help build this wild thing alongside these amazing people Think you can help us build it? Get in touch: jobs@playadopt.me, my DMs are open
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